好的,这比我想要的要长一点(10 个月大的孩子没有耐心)
基本概念围绕着您需要在一段时间内从一种状态更改为另一种状态的想法。
给定开始时间和当前时间,我们可以计算动画已经运行的时间量,给定动画总时间,当前进度。
有了这个(和一些聪明的数学),我们可以计算从开始状态到目标状态的当前状态。
我也做过运动,所以这可能有点过头了,但基本前提保持不变。
我将有关需要更改的节点的状态信息放在动画属性类中,并使用 ajavax.swing.Timer
来标记动画(以相当稳定的速率)。然后我根据需要更新每个节点的状态并重新绘制屏幕。
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Line2D;
import java.text.NumberFormat;
import java.util.HashMap;
import java.util.Map;
import java.util.Random;
import javax.management.StringValueExp;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class AnimateNode {
public static void main(String[] args) {
new AnimateNode();
}
public AnimateNode() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new NodePane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public interface Node {
public void paint(JComponent parent, Graphics2D g2d);
public void setColor(Color color);
public Color getColor();
public Node getParent();
public Node getLeft();
public Node getRight();
public void setLeftNode(Node node);
public void setRightNode(Node node);
public Point getLocation();
public void setLocation(Point p);
}
public class DefaultNode implements Node {
private int number;
private Node parent;
private Node left;
private Node right;
private Point location;
private Color color;
public DefaultNode(int number, Node parent) {
this.parent = parent;
color = UIManager.getColor("Panel.background");
this.number = number;
}
public void setLeftNode(Node left) {
this.left = left;
}
public void setRightNode(Node right) {
this.right = right;
}
public Node getParent() {
return parent;
}
public Node getLeft() {
return left;
}
public Node getRight() {
return right;
}
@Override
public Point getLocation() {
return location;
}
@Override
public void setLocation(Point location) {
this.location = location;
}
@Override
public void paint(JComponent parent, Graphics2D g2d) {
FontMetrics fm = g2d.getFontMetrics();
int radius = fm.getHeight();
Point p = getLocation();
int x = p.x - (radius / 2);
int y = p.y - (radius / 2);
Ellipse2D node = new Ellipse2D.Float(x, y, radius, radius);
g2d.setColor(getColor());
g2d.fill(node);
g2d.setColor(Color.GRAY);
g2d.draw(node);
String text = String.valueOf(number);
x = x + ((radius - fm.stringWidth(text)) / 2);
y = y + (((radius - fm.getHeight()) / 2) + fm.getAscent());
g2d.drawString(text, x, y);
}
@Override
public void setColor(Color color) {
this.color = color;
}
@Override
public Color getColor() {
return color;
}
@Override
public String toString() {
return number + " @ " + getLocation();
}
}
public class AnimationProperties {
private Point startPoint;
private Point targetPoint;
private Color startColor;
private Color endColor;
private Node node;
public AnimationProperties(Node node) {
this.node = node;
}
public Node getNode() {
return node;
}
public void setTargetColor(Color endColor) {
this.endColor = endColor;
}
public void setStartColor(Color startColor) {
this.startColor = startColor;
}
public void setStartPoint(Point startPoint) {
this.startPoint = startPoint;
}
public void setTargetPoint(Point targetPoint) {
this.targetPoint = targetPoint;
}
public Color getTargetColor() {
return endColor;
}
public Color getStartColor() {
return startColor;
}
public Point getStartPoint() {
return startPoint;
}
public Point getTargetPoint() {
return targetPoint;
}
public Point getLocation(float progress) {
return calculateProgress(getStartPoint(), getTargetPoint(), progress);
}
public Color getColor(float progress) {
return blend(getStartColor(), getTargetColor(), 1f - progress);
}
public void update(float progress) {
node.setLocation(getLocation(progress));
node.setColor(getColor(progress));
}
}
public class NodePane extends JPanel {
private int number;
private Node root;
private Map<Node, AnimationProperties> aniProperties;
private Timer animationTimer;
private Timer startTimer;
private long startTime;
private int runTime = 1000;
public NodePane() {
aniProperties = new HashMap<>(25);
root = addLeftNode(null);
root.setColor(getBackground());
addMouseListener(new MouseAdapter() {
private Random rand;
@Override
public void mouseClicked(MouseEvent e) {
generateNextNode(root);
revalidate();
// repaint();
}
protected void generateNextNode(Node parent) {
Node child = null;
if (rand == null) {
rand = new Random(System.currentTimeMillis());
}
boolean left = rand.nextBoolean();
if (left) {
child = parent.getLeft();
} else {
child = parent.getRight();
}
if (child == null) {
if (left) {
addLeftNode(parent);
} else {
addRightNode(parent);
}
} else {
generateNextNode(child);
}
}
});
startTimer = new Timer(250, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
stopAnimation();
startTime = -1;
animationTimer.start();
}
});
startTimer.setRepeats(false);
animationTimer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
if (startTime < 0) {
startTime = System.currentTimeMillis();
}
float progress = 1f;
long duration = System.currentTimeMillis() - startTime;
if (duration >= runTime) {
((Timer) e.getSource()).stop();
} else {
progress = (float) duration / (float) runTime;
}
for (AnimationProperties ap : aniProperties.values()) {
ap.update(progress);
}
repaint();
if (progress == 1f) {
aniProperties.clear();
}
}
});
animationTimer.setRepeats(true);
animationTimer.setCoalesce(true);
}
protected void stopAnimation() {
if (animationTimer.isRunning()) {
animationTimer.stop();
for (AnimationProperties ap : aniProperties.values()) {
Node node = ap.getNode();
ap.setStartColor(node.getColor());
ap.setStartPoint(node.getLocation());
}
}
}
public Point getStartPoint(Node node) {
Point startPoint = node.getLocation();
while (startPoint == null) {
node = node.getParent();
startPoint = node.getLocation();
}
return startPoint;
}
protected void layoutNode(Node node, int x, int y) {
if (node != null) {
FontMetrics fm = getFontMetrics(getFont());
int nodeHeight = fm.getHeight();
if (node.getParent() != null) {
Point p = new Point(x, y);
Point sp = getStartPoint(node);
if (node.getLocation() == null) {
System.out.println("new node " + node);
}
if (node.getLocation() == null || !p.equals(node.getLocation())) {
AnimationProperties ap = new AnimationProperties(node);
ap.setStartColor(node.getColor());
ap.setTargetColor(getBackground());
ap.setStartPoint(sp);
ap.setTargetPoint(new Point(x, y));
node.setLocation(sp);
aniProperties.put(node, ap);
System.out.println("New Node to " + node);
} else {
aniProperties.remove(node);
}
} else {
nodeHeight *= 2;
}
layoutNode(node.getLeft(), x - nodeHeight, y + nodeHeight);
layoutNode(node.getRight(), x + nodeHeight, y + nodeHeight);
}
}
@Override
public void doLayout() {
System.out.println("DoLayout");
stopAnimation();
FontMetrics fm = getFontMetrics(getFont());
int nodeHeight = fm.getHeight();
int x = getWidth() / 2;
int y = nodeHeight;
if (root != null) {
root.setLocation(new Point(x, y));
layoutNode(root, x, y);
// Node node = root.getLeft();
// while (node != null) {
// x -= nodeHeight;
// y += nodeHeight;
// layout(node, x, y);
// node = node.getLeft();
// }
// node = root.getRight();
// x = getWidth() / 2;
// y = nodeHeight;
// while (node != null) {
// x += nodeHeight;
// y += nodeHeight;
// layout(node, x, y);
// node = node.getRight();
// }
}
startTimer.restart();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
protected Node createNode(Node parent) {
DefaultNode child = new DefaultNode(++number, parent);
child.setColor(Color.GREEN);
System.out.println("Create new node " + child);
return child;
}
protected Node addLeftNode(Node parent) {
Node node = createNode(parent);
if (parent != null) {
System.out.println("Add " + node + " to left of " + parent);
parent.setLeftNode(node);
}
return node;
}
protected Node addRightNode(Node parent) {
Node node = createNode(parent);
if (parent != null) {
System.out.println("Add " + node + " to right of " + parent);
parent.setRightNode(node);
}
return node;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (root != null) {
Graphics2D g2d = (Graphics2D) g.create();
paintConnectors(root, g2d);
paintNode(root, g2d);
g2d.dispose();
}
}
protected void paintNode(Node node, Graphics2D g2d) {
if (node != null && node.getLocation() != null) {
node.paint(this, g2d);
paintNode(node.getLeft(), g2d);
paintNode(node.getRight(), g2d);
}
}
protected void paintConnectors(Node node, Graphics2D g2d) {
if (node != null && node.getLocation() != null) {
Node parent = node.getParent();
if (parent != null) {
g2d.setColor(Color.GRAY);
if (parent.getLocation() != null && node.getLocation() != null) {
g2d.draw(new Line2D.Float(parent.getLocation(), node.getLocation()));
}
}
paintConnectors(node.getLeft(), g2d);
paintConnectors(node.getRight(), g2d);
}
}
}
public static Point calculateProgress(Point startPoint, Point targetPoint, double progress) {
Point point = new Point();
if (startPoint != null && targetPoint != null) {
point.x = calculateProgress(startPoint.x, targetPoint.x, progress);
point.y = calculateProgress(startPoint.y, targetPoint.y, progress);
}
return point;
}
public static int calculateProgress(int startValue, int endValue, double fraction) {
int value = 0;
int distance = endValue - startValue;
value = (int) Math.round((double) distance * fraction);
value += startValue;
return value;
}
public static Color calculateProgress(Color start, Color target, double progress) {
return blend(start, target, progress);
}
public static Color blend(Color color1, Color color2, double ratio) {
float r = (float) ratio;
float ir = (float) 1.0 - r;
float rgb1[] = new float[3];
float rgb2[] = new float[3];
color1.getColorComponents(rgb1);
color2.getColorComponents(rgb2);
float red = rgb1[0] * r + rgb2[0] * ir;
float green = rgb1[1] * r + rgb2[1] * ir;
float blue = rgb1[2] * r + rgb2[2] * ir;
if (red < 0) {
red = 0;
} else if (red > 255) {
red = 255;
}
if (green < 0) {
green = 0;
} else if (green > 255) {
green = 255;
}
if (blue < 0) {
blue = 0;
} else if (blue > 255) {
blue = 255;
}
Color color = null;
try {
color = new Color(red, green, blue);
} catch (IllegalArgumentException exp) {
NumberFormat nf = NumberFormat.getNumberInstance();
System.err.println(nf.format(red) + "; " + nf.format(green) + "; " + nf.format(blue));
}
return color;
}
}
用简单的例子更新;)
好的,这是一个简单的例子。基本上,它只是让节点闪烁......
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import java.text.NumberFormat;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class BlinkNode {
public static void main(String[] args) {
new BlinkNode();
}
public BlinkNode() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
// Animation stuff
private Timer aniTimer;
// The amount of time that each animation cycle plays for
// in millis
private int aniRunTime = 1000;
// The time the animation was started
private long startTime = -1;
// Our color ranges, where to start and where
// we want to get to and the current state...
private Color startColor;
private Color targetColor;
private Color color;
public TestPane() {
// Initial state
startColor = getBackground();
targetColor = Color.GREEN;
color = startColor;
aniTimer = new Timer(40, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
// Set the start time it hasn't already
if (startTime < 0) {
startTime = System.currentTimeMillis();
}
// We're always finished if we run over time...
float progress = 1f;
// Calculate the duration of play
long duration = System.currentTimeMillis() - startTime;
// Have we reached the end yet??
if (duration >= aniRunTime) {
// Reset the start time, this allows the
// animation to cycle. Normally you would stop
// the timer, see the previous example
startTime = -1;
// Swap the start and target colors...
Color tmp = startColor;
startColor = targetColor;
targetColor = tmp;
color = startColor;
} else {
// Calculate the progress
progress = (float) duration / (float) aniRunTime;
// Blend the colors
color = blend(startColor, targetColor, 1f - progress);
}
// update the ui
repaint();
}
});
aniTimer.setRepeats(true);
aniTimer.setCoalesce(true);
aniTimer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
int x = (getWidth() - 20) / 2;
int y = (getHeight() - 20) / 2;
g2d.setColor(color);
Ellipse2D node = new Ellipse2D.Float(x, y, 20, 20);
g2d.fill(node);
g2d.setColor(Color.GRAY);
g2d.draw(node);
g2d.dispose();
}
}
public static Color blend(Color color1, Color color2, double ratio) {
float r = (float) ratio;
float ir = (float) 1.0 - r;
float rgb1[] = new float[3];
float rgb2[] = new float[3];
color1.getColorComponents(rgb1);
color2.getColorComponents(rgb2);
float red = rgb1[0] * r + rgb2[0] * ir;
float green = rgb1[1] * r + rgb2[1] * ir;
float blue = rgb1[2] * r + rgb2[2] * ir;
if (red < 0) {
red = 0;
} else if (red > 255) {
red = 255;
}
if (green < 0) {
green = 0;
} else if (green > 255) {
green = 255;
}
if (blue < 0) {
blue = 0;
} else if (blue > 255) {
blue = 255;
}
Color color = null;
try {
color = new Color(red, green, blue);
} catch (IllegalArgumentException exp) {
NumberFormat nf = NumberFormat.getNumberInstance();
System.err.println(nf.format(red) + "; " + nf.format(green) + "; " + nf.format(blue));
}
return color;
}
}