I want to write a C++ class that can be hooked with a windows event handle create by the CreateEvent
function, so that when the event is signaled, it can be handled by the class I write. Is there a way to do so?
Specifically, I want to create a class that can handle the skeleton data generated by Kinect. The data are dealt by firstly creating a handle to an event object using CreateEvent
function, and then call the
m_pNuiSensor->NuiSkeletonTrackingEnable(
/* [in] */ HANDLE hNextFrameEvent,
/* [in] */ DWORD dwFlags)
function so that when the frame data is available, the hNextFrameEvent
will be signaled. I was wondering if I can handle the event when it is signaled in the class I created.
Thanks!