I've created a very simple program where I drew a maze using paint (the method fillRect
was used to create the walls of the maze), and I've created a sprite that is moved using keyListener
. I want to implement a simple (as I'm in my first year of commuter science) collision detection to keep the sprite from moving through the walls of the maze. Because the maze is drawn in almost 400 lines of code, I won't include it.
import java.awt.*;
import java.applet.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
public class IndeProj extends Applet implements KeyListener {
//KEY LISTENER INFO FOR MY SPRITE
public int x = 10;
public int y = 575;
public boolean keyUp;
public boolean keyDown;
public boolean keyLeft;
public boolean keyRight;
public void paint(Graphics g) {
//drawMaze
drawMazeHorizontalLines(g);
drawMazeVerticalLines(g);
//SPRITE STUFF
addKeyListener(this);
this.MoveRect(g,x,y);
}
public void drawMazeHorizontalLines(Graphics g)
{
//This method draws the horizontal lines of the maze using the method `fillRect(x,y,w,h)`
}
public void drawMazeVerticalLines (Graphics g)
{
//This method draws the vertical lines of the maze using `fillRect(x,y,w,h)`
}
public void MoveRect(Graphics g, int x, int y) //Draws Sprite
{
g.setColor(Color.green);
g.fillRect(x,y,20,20);
g.setColor(Color.yellow); //Sprite body
g.fillRect(x,y,20,20);
g.setColor(Color.green); //Sprite eyes
g.fillRect(x,y,7,7);
g.fillRect((x+13),y,7,7);
g.setColor(Color.blue); //Sprite pants
g.fillRect(x,(y+13),20,7);
g.setColor(Color.black); //Sprite mouth
g.fillRect((x+6),(y+9),8,2);
}
public void keyPressed(KeyEvent e) //Moves Sprite
{
if (e.getKeyCode() == KeyEvent.VK_DOWN) {
y+=1;
y+=0;
} if (e.getKeyCode() == KeyEvent.VK_UP) {
y-=1;
y-=0;
} if (e.getKeyCode() == KeyEvent.VK_LEFT) {
x-=1;
x-=0;
} if (e.getKeyCode() == KeyEvent.VK_RIGHT) {
x+=1;
x+=0;
}
repaint();
}
public void keyReleased(KeyEvent e) //Stops Sprite
{
keyUp = keyDown = keyLeft = keyRight = false;
}
}
I want to make it so that the sprite stops when it hits a wall (using x
and y
coordinates), the sprite will stop moving.