我正在使用 Kinetic JS 构建一个小游戏,其中汽车在赛道上运行。我使用了草的图像,但试图自己建造道路。我的问题是,每当我运行项目时,道路的黑色补丁会闪烁然后消失并且草会出现,而我需要将道路建在草地上。请帮忙。我分享了小提琴。
http://jsfiddle.net/shivkumarganesh/aKh7V/embedded/result/
我还提到了以下代码:-
/*
Declaration of Road,Since the Road will be in
both the directions I would be making an algorithm
to get the road on the canvas and
the the car onto it.
*/
function Car(){}
Car.prototype={
x:0,
y:0,
position:0,
driver:0,
booster:true,
positionNext:0,
getPosition : function(){return this.position;},
setPosition : function(position){this.position=position;},
getDriver : function(){return this.driver;},
setDriver : function(driver){this.driver},
getBooster : function(){return this.booster;},
setBooster : function(booster){this.booster=booster;},
getPositionNext : function(){return this.positionNext;},
setPositionNext : function(positionNext){this.positionNext=positionNext;},
drive : function(newPosition){
/*Code to steer the car to the new box. Either Animate or keep Dynamic*/}
};
/*Making the Booster Class with Appropriate Getters and Setters*/
function Booster(){}
Booster.prototype={
position:0,
x:0,
y:0,
getX : function(){return this.x;},
setX : function(x){this.x=x;},
getY : function(){return this.y;},
setY : function(y){this.y=y;},
getPosition : function(){return this.position;},
setPosition : function(position){this.position=position;}
};
/*Road Block Class*/
function Road(){}
Road.prototype={
x:0,
y:0,
bomb:false,
booster:false,
position:0,
getX : function(){return this.x;},
setX : function(x){this.x=x;},
getBomb : function(){return this.bomb;},
setBomb : function(bomb){this.bomb=bomb;},
getBooster : function(){return this.booster;},
setBooster : function(booster){this.booster=booster;},
getPosition : function(){return this.position;},
drawRoadPatch : function(roadLayer,stage){
var rect = new Kinetic.Rect({
x:0,
y:0,
width:100,
height:100,
fill:'black'
});
roadLayer.add(rect);
stage.add(roadLayer);
}
};
/*Grass For Background*/
function Grass(){}
Grass.prototype={
grassImage:'',
grassX:0,
grassY:0,
grassWidth:1000,
grassHeight:500,
getGrassX : function(){return this.grassX;},
setGrassX : function(x){this.grassX=x;},
getGrassY : function(){return this.grassY},
setGrassY : function(y){this.grassY=y},
getWidth : function(){return this.grassWidth;},
setWidth : function(width){this.grassWidth=width;},
getHeight : function(){return this.grassHeight;},
setHeight : function(height){this.grassHeight=height;},
/*Grass Utility Functions*/
drawGrass : function(background,stage,image){
image.onload=function(){
var grass = new Kinetic.Image({
x:this.grassX,
y:this.grassY,
image:image,
width:this.grassWidth,
height:this.grassHeight
});
background.add(grass);
stage.add(background);
}
},
changeBackgroud : function(background,stage,image){
//This can be used to change the backgroud of page
}
};
/*Declaring the Stage*/
var stage = new Kinetic.Stage({
width:1000,
height:500,
container:'container'
});
/*Defining the assets (Images)*/
var backgroundImage = new Image();
var roadImage = new Image();
/*Defining the Layer (Layers)*/
var background = new Kinetic.Layer();
var roadLayer = new Kinetic.Layer();
var backgrass = new Grass();
var road = new Road();
/*Drawing Functions*/
backgrass.drawGrass(background,stage,backgroundImage);
road.drawRoadPatch(roadLayer,stage);
/*Image for Backgroud*/
backgroundImage.src='https://c9.io/shivkumarganesh/kiectcars/workspace/images/grass.jpg';
只要运行上面的代码,你就会明白问题所在。有一个黑色闪烁,我希望在草地上作为道路。