我的程序是一个僵尸生存游戏,设置在二维数组中。我使用一个数组列表——我的第一次尝试——来存储僵尸,并且每个人都“检查”它的上方、下方和周围是否有一个块,以检测它的运动。
我这里贴出相关代码,单独上传sketch文件夹。
ArrayList zombies;
void setup() {
zombies = new ArrayList();
}
void draw() {
for (int i = 0; i < zombies.size(); i++) {
Zombie zombie = (Zombie) zombies.get(i);
zombie.draw();
}
}
void keyPressed() {
if (key == 'z') {
zombies.add(new Zombie());
}
}
class Zombie
{
int posX = 20;
int posY = 10;
boolean fall;
boolean playerOnBlock;
Zombie() {
posX = 10;
posY = 590;
fall = false;
}
void draw() {
grid.blockCheck(posX, posY, 2);
fill(0, 255, 0);
rect(posX, posY, 10, 10);
}
void fall() {
posY += 5;
println("zombiefall"+posY);
}
void move(boolean left, boolean right, boolean above) {
if (left == true && player.playerX < posX) {
posX -= 1;
}
if (right == true && player.playerX > posX) {
posX += 1;
}
}
}
class Grid {
void blockCheck(int x, int y, int e) {
for (int i = 0; i < l; i++)
for (int j = 0; j < h; j++)
{
grid[i][j].aroundMe (x, y, i, j, e);
}
}
}
class Block {
void aroundMe(int _x, int _y, int _i, int _j, int entity) {
int pGX = _x/10;
int pGY = _y/10;
if (entity == 1) {
if (pGY+1 == _j && pGX == _i && state == 4) {
player.fall();
}
if (pGX == _i && pGX-1 <= _i && _y == posY && state == 4) {
leftOfMe = true;
}
else
{
leftOfMe = false;
}
if (pGX+1 == _i && _y == posY && state == 4) {
rightOfMe = true;
}
else
{
rightOfMe = false;
}
if (pGY-1 == _j && _x == posX && state ==4) {
aboveOfMe = true;
}
else
{
aboveOfMe = false;
}
player.controls(leftOfMe, rightOfMe, aboveOfMe);
}
if (entity == 2) {
if (pGY+1 == _j && pGX == _i && state == 4) {
for (int i = 0; i < zombies.size(); i++) {
Zombie zombie = (Zombie) zombies.get(i);
zombie.fall();
}
}
if (pGX == _i && pGX-1 <= _i && _y == posY && state == 4) {
ZleftOfMe = true;
}
else
{
ZleftOfMe = false;
}
if (pGX+1 == _i && _y == posY && state == 4) {
ZrightOfMe = true;
}
else
{
ZrightOfMe = false;
}
if (pGY-1 == _j && _x == posX && state ==4) {
ZaboveOfMe = true;
}
else
{
ZaboveOfMe = false;
}
for (int i = 0; i < zombies.size(); i++) {
Zombie zombie = (Zombie) zombies.get(i);
zombie.move(ZleftOfMe, ZrightOfMe, ZaboveOfMe);
}
}
草图在这里:http ://www.mediafire.com/?u5v3117baym846v
我认为问题在于指定我所指的数组列表的哪个元素,因为我可以观察到问题是:
当一个人检测到它应该倒下时,所有“僵尸”都会倒下。
僵尸的速度随着每增加一个僵尸而增加 - 以某种方式将所有僵尸元素视为一个僵尸对象?
这可能是一个类似的问题: An ArrayList 的所有元素都在添加新元素时发生变化?
但我已经摆弄了我的项目,我似乎无法让它继续工作。
请不要犹豫,询问有关我的项目的更多信息。我将整晚都在我的电脑前,所以应该能够快速回复。提前致谢。
谢谢你的帮助。我这样使用它:
ArrayList <Zombie> zombies = new ArrayList <Zombie>();
-------------------------------------------
void setup(){
zombies = new ArrayList();
-------------------------------------------
void draw(){
for (Zombie z:zombies) {
z.draw();
}
}
-------------------------------------------
void keyPressed() {
if (key == 'z') {
for (int i = 0; i< 1; i++) {
zombies.add(new Zombie(i));
}
}
-------------------------------------------
class Zombie
{
int posX = 20;
int posY = 10;
boolean fall;
boolean playerOnBlock;
int z;
Zombie(int _z) {
posX = 10;
posY = 590;
fall = false;
z = _z;
}
void draw() {
grid.blockCheck(posX, posY, 2);
fill(0, 255, 0);
rect(posX, posY, 10, 10);
}
void fall() {
posY += 5;
println("zombiefall"+posY);
}
void move(boolean left, boolean right, boolean above) {
if (left == true && player.playerX < posX) {
posX -= 1;
}
if (right == true && player.playerX > posX) {
posX += 1;
}
}
}