嗨,我正在尝试制作井字游戏。互联网上有很多代码和灵感,但我需要以某种方式制作它,而且似乎没有多少人使用这种方式,而且我遇到了麻烦。我需要使用数组,然后说我的 x = 10 和我的 y = 1,每当我得到 30 或 3 的总和时,我就会知道其中哪一个赢了。
但是它在winnercheck的方法下说有一些错误的地方,它说需要一个get或set acsessor,我不知道那是什么?
除此之外,它一直警告我,我已经将 x 定义为 1,将 o 定义为 10,我的 player2 并且从不使用 themand
我不知道我怎么能像我所说的那样总结数字?
这是我的代码
namespace tictactoe
{
public partial class Form1 : Form
{
bool player1 = true;
bool player2 = false;
int x=1;
int o=10;
public Form1()
{
InitializeComponent();
value();
}
private string[] status;
private void value()
{
int[] status = new int[9];
myarrays();
}
private void myarrays()
{
button1.Text = status[0];
button2.Text = status[1];
button3.Text = status[2];
button4.Text = status[3];
button5.Text = status[4];
button6.Text = status[5];
button7.Text = status[6];
button8.Text = status[7];
button9.Text = status[8];
}
private void label1_Click(object sender, EventArgs e)
{
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void button1_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button1.Text = "X";
player1 = false;
}
else
{
player2 = true;
button1.Text = "O";
player2 = false;
player1 = true;
}
}
private void textBox1_TextChanged(object sender, EventArgs e)
{
}
private void button2_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true;
}
}
private void button3_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true;
}
}
private void button4_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true;
}
private void button5_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true; }
}
private void button6_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true; }
}
private void button7_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true; }
}
private void button8_Click(object sender, EventArgs e)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true; }
}
private void button9_Click(object sender, EventArgs e)
{
if (førstespiller == true)
{
if (player1 == true)
{
player1 = true;
button2.Text = "X";
player1 = false;
}
else
{
player2 = true;
button2.Text = "O";
player2 = false;
player1 = true;
}
}
private void checkwinner
{
if (button1.Text =="X" & button2.Text =="X" & button3.Text= ="x")
MessageBox.Show
MessageBox.Show
}
private void button10Newgame_Click(object sender, EventArgs e)
{
button1.Text = "";
button2.Text = "";
button3.Text = "";
button4.Text = "";
button5.Text = "";
button6.Text = "";
button7.Text = "";
button8.Text = "";
button9.Text = "";
player1 = true;
player2 = false;
}
}
}