1

我正在通过 TCP 开发一个聊天程序,以允许我通过 WAN 在两台机器之间进行通信。我对 C++(来自 Java)很陌生,对 TCP 也很陌生,所以不要对我太苛刻!(:我环顾了相当多的教程并继续只找到 Echo 程序,没有任何东西可以让连接长时间保持打开状态以允许类似聊天的功能。我当前的代码如下所示:

#include "ClientManager.h"

ClientManager::ClientManager() {

}

void ClientManager::connectCom(char* ipAdd) {



portno = atoi(PORT);
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) 
    error("ERROR opening socket");
server = gethostbyname(ipAdd);
if (server == NULL) {
    fprintf(stderr,"ERROR, no such host\n");
    exit(0);
}
bzero((char *) &serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
bcopy((char *)server->h_addr, 
     (char *)&serv_addr.sin_addr.s_addr,
     server->h_length);
serv_addr.sin_port = htons(portno);
if (connect(sockfd,(struct sockaddr *) &serv_addr,sizeof(serv_addr)) < 0) 
    error("ERROR connecting");
}

void ClientManager::message(std::string msg) {
// printf("Please enter the message: ");

char * buffer = new char[msg.size() + 1];
std::copy(msg.begin(), msg.end(), buffer);
buffer[msg.size()] = '\0';
// bzero(buffer,256);
// fgets(buffer,255,stdin);
n = write(sockfd,buffer,strlen(buffer));
if (n < 0) 
     error("ERROR writing to socket");
bzero(buffer,256);
n = read(sockfd,buffer,255);
if (n < 0) 
     error("ERROR reading from socket");
printf("%s\n",buffer);
bzero(buffer,256);
}

void ClientManager::closeCom() {
close(sockfd);
}

void ClientManager::error(const char *msg)
{
perror(msg);
exit(0);
}

我的服务器管理器看起来像这样:

#include "ServerManager.h"

ServerManager::ServerManager() {
    // int sockfd, portno, n;
 //         struct sockaddr_in serv_addr;
 //     struct hostent *server;

}

void ServerManager::openCom() {
char buffer[256];
struct sockaddr_in serv_addr, cli_addr;
int n;
     socklen_t clilen;


sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd < 0) 
    error("ERROR opening socket");
bzero((char *) &serv_addr, sizeof(serv_addr));
portno = atoi(PORT);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = INADDR_ANY;
serv_addr.sin_port = htons(portno);
if (bind(sockfd, (struct sockaddr *) &serv_addr,
    sizeof(serv_addr)) < 0) 
    error("ERROR on binding");
listen(sockfd,5);

clilen = sizeof(cli_addr);
newsockfd = accept(sockfd, 
            (struct sockaddr *) &cli_addr, 
            &clilen);
if (newsockfd < 0) 
    error("ERROR on accept");
bzero(buffer,256);
// n = read(newsockfd,buffer,255);
// if (n < 0) error("ERROR reading from socket");
//  printf("Here is the message: %s\n",buffer);
// n = write(newsockfd,"I got your message",18);
// if (n < 0) error("ERROR writing to socket");
}

int ServerManager::readCom() {
bzero(buffer,256);
n = read(newsockfd,buffer,255);
if (n < 0) error("ERROR reading from socket");
    printf("Here is the message: %s\n",buffer);
n = write(newsockfd,"I got your message",18);
if (n < 0) error("ERROR writing to socket");
if (buffer[0] == '0') 
    return 1;
return 0;
}

void ServerManager::closeCom() {
close(newsockfd);
close(sockfd);

}

void ServerManager::error(const char *msg) {
perror(msg);
exit(1);
}

这两个类都由调用必要函数的单独主函数实现。我知道代码本身可以发送一条消息——它已经这样做了一段时间了。只是当客户端调用多个 message() 时,我遇到了错误,特别是分段错误。这只发生在第二条消息上,第一条消息被适当地发送和接收。

如果有人可以帮助我,将不胜感激。谢谢!

4

1 回答 1

0

在 ClientManager::message 中,您忘记在方法结束时删除缓冲区。或者,您应该在本地堆栈上声明缓冲区,如下所示:

char buffer[msg.size() + 1];

因此,缓冲区将在调用结束时自动释放。并阅读以后的代码,您最好这样做:

char buffer[256];

我认为如果您的 msg.size() < serverReply.size,读取服务器回复的代码会导致缓冲区溢出,即使您认为您有 256 个字符(您只是没有在方法开始时分配它们)。请注意这个缓冲区长度声明和以后的处理,因为 C++ 会让你写超出它的结尾,破坏相邻的变量并导致段错误。

于 2013-03-14T11:36:45.583 回答