我在从 JSON 文件中读取数据时遇到问题。我已经阅读了有关 Stack Overflow 和 JSON 文档的其他阅读 JSON 问题,但无济于事。
我正在尝试读取要在 Three.js 中显示的数据。以下代码段有效:
var obj = { "points" : [
{ "vertex":[0.0,0.0,0.0] },
{ "vertex":[200.0,0.0,0.0] },
{ "vertex":[-200.0,0.0,0.0] },
{ "vertex":[0.0,100.0,0.0] },
{ "vertex":[0.0,-100.0,0.0] },
{ "vertex":[0.0,0.0,300.0] },
{ "vertex":[0.0,0.0,-300.0] },
{ "vertex":[75.0,75.0,75.0] },
{ "vertex":[50.0,50.0,50.0] },
{ "vertex":[25.0,25.0,25.0] } ]};
var geometry = new THREE.Geometry();
for (var i=0;i<10;i++)
{
var vertex = new THREE.Vector3();
vertex.x = obj.points[i].vertex[0];
vertex.y = obj.points[i].vertex[1];
vertex.z = obj.points[i].vertex[2];
geometry.vertices.push( vertex );
}
它读取点,然后将点渲染到更远的位置。我在 index.html 旁边有一个名为
测试.json
它包含以下内容:
{ "points" : [
{ "vertex":[0.0,0.0,0.0] },
{ "vertex":[200.0,0.0,0.0] },
{ "vertex":[-200.0,0.0,0.0] },
{ "vertex":[0.0,100.0,0.0] },
{ "vertex":[0.0,-100.0,0.0] },
{ "vertex":[0.0,0.0,300.0] },
{ "vertex":[0.0,0.0,-300.0] },
{ "vertex":[75.0,75.0,75.0] },
{ "vertex":[50.0,50.0,50.0] },
{ "vertex":[25.0,25.0,25.0] }
]}
我的问题是以下不起作用(即不显示点):
var geometry = new THREE.Geometry();
var obj2 = jQuery.getJSON('test.json');
for (var i=0;i<10;i++)
{
var vertex = new THREE.Vector3();
vertex.x = obj2.points[i].vertex[0];
vertex.y = obj2.points[i].vertex[1];
vertex.z = obj2.points[i].vertex[2];
geometry.vertices.push( vertex );
}
这些文件位于我的保管箱的公共文件夹中,并且可以从公共链接查看,即使如此,以防我使用 --allow-files-access-from-files 标志运行 chrome。
更新
我的主要错误是没有处理 getJSON 函数回调中的顶点。我的第二个错误是假设在回调中将顶点添加到几何堆栈就足够了。事实上,我必须从几何体创建对象并将其添加到场景中才能工作。非常感谢大家的帮助。
$.getJSON('test.json', function(obj2) {
var geometry = new THREE.Geometry();
for (var i=0;i<10;i++)
{
var vertex = new THREE.Vector3();
vertex.x = obj2.points[i].vertex[0];
vertex.y = obj2.points[i].vertex[1];
vertex.z = obj2.points[i].vertex[2];
geometry.vertices.push( vertex );
}
vc1 = geometry.vertices.length;
object = new THREE.ParticleSystem( geometry, shaderMaterial );
object.dynamic = true;
var vertices = object.geometry.vertices;
var values_size = attributes.size.value;
var values_color = attributes.ca.value;
for( var v = 0; v < vertices.length; v ++ ) {
values_size[ v ] = 50;
values_color[ v ] = new THREE.Color( 0xffffff );
}
scene.add( object );
});