我创建了单个服务器和单个客户端回显应用程序。它适用于单个服务器和单个客户端。但现在我想通过为单个服务器处理多个客户端来使其更实用。我突然想到在服务器端使用listen() 函数来处理多个客户端连接,但后来我知道listen 仅用于TCP。请帮我解决这个问题。下面是我的单服务器和单客户端的功能代码。帮助我如何修改它以制作单服务器多客户端应用程序。
服务器:
#define PORT 8888 //The port on which to listen for incoming data
int main()
{
SOCKET s;
struct sockaddr_in serverSocket, clientSocket;
char receiveBuffer[1000];
//int receiveBufferLength=1000;
int clientSocketLength;
int recv_len;
clientSocketLength = sizeof(clientSocket) ;
WSADATA wsa;
//Initialise winsock
printf("\nInitialising Winsock...");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("Failed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Socket Initialised.\n");
//Create a socket
if((s = socket(AF_INET , SOCK_DGRAM , 0 )) == INVALID_SOCKET)
{
printf("Could not create socket : %d" , WSAGetLastError());
}
printf("Socket created.\n");
//Prepare the sockaddr_in structure
serverSocket.sin_family = AF_INET;
serverSocket.sin_addr.s_addr = INADDR_ANY;
serverSocket.sin_port = htons( PORT );
//Bind
if( bind(s ,(struct sockaddr *)&serverSocket , sizeof(serverSocket)) == SOCKET_ERROR)
{
printf("\nBind failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("Bind done\n\n");
//keep listening for data
while(1)
{
printf("\n\t\t\tWaiting for data...\n");
fflush(stdout);
//receiveBuffer[2000]=NULL;
if((recv_len = recvfrom(s, receiveBuffer, 1000, 0, (struct sockaddr *) &clientSocket, &clientSocketLength)) == SOCKET_ERROR)
{
printf("\n\nrecvfrom() failed with error code : %d" , WSAGetLastError());
//exit(EXIT_FAILURE);
while(1);
}
//print details of the client/peer and the data received
printf("\n\nReceived packet from %s:%d\n", inet_ntoa(clientSocket.sin_addr), ntohs(clientSocket.sin_port));
printf("\nClient Says: " );
printf(receiveBuffer,recv_len);
//now reply the client with the same data
if (sendto(s, receiveBuffer, recv_len, 0, (struct sockaddr*) &clientSocket, clientSocketLength) == SOCKET_ERROR)
{
printf("\nsendto() failed with error code : %d" , WSAGetLastError());
// exit(EXIT_FAILURE);
while(1);
}
else
printf("\nMessage Sent Back to Client");
}
closesocket(s);
WSACleanup();
return 0;
}
客户:
#define PORT 8888 //The port on which to listen for incoming data
#define SERVER "10.0.1.25" //ip address of udp server
//#define PORT 8888 //The port on which to listen for incoming data
int main(void)
{
struct sockaddr_in connectedSocket;
int s;
int length=sizeof(connectedSocket);
char receiveBuffer[1000];
char message[1000];
//clear the buffer by filling null, it might have previously received data
memset(receiveBuffer,'\0', 1000);
WSADATA wsa;
//Initialise winsock
printf("\nInitialising Winsock...\n");
if (WSAStartup(MAKEWORD(2,2),&wsa) != 0)
{
printf("\nFailed. Error Code : %d",WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("\n.........Initialised.\n");
//create socket
if ( (s=socket(AF_INET, SOCK_DGRAM, 0)) == SOCKET_ERROR)
{
printf("\n\nsocket() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
//setup address structure
memset((char *) &connectedSocket, 0, sizeof(connectedSocket));
connectedSocket.sin_family = AF_INET;
connectedSocket.sin_port = htons(PORT);
//connectedSocket.sin_port = INADDR_BROADCAST;
connectedSocket.sin_addr.S_un.S_addr = inet_addr(SERVER);
while(1)
{
printf("\n\n\nEnter message : ");
gets(message);
//send the message
if (sendto(s, message,sizeof(message) , 0 , (struct sockaddr *) &connectedSocket, sizeof(connectedSocket)) == SOCKET_ERROR)
{
printf("\nsendto() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("\nMessage Successfully sent to Server");
// fflush(stdout);
if (recvfrom(s, receiveBuffer, 1000, 0, (struct sockaddr *) &connectedSocket,&length) == SOCKET_ERROR)
{
printf("\nrecvfrom() failed with error code : %d" , WSAGetLastError());
exit(EXIT_FAILURE);
}
printf("\nServer Says : ");
printf(receiveBuffer,sizeof(receiveBuffer));
}
closesocket(s);
WSACleanup();
return 0;
}