我已经使用以下代码生成了 svg 文件,
public class TestSVGGen {
static BufferedImage img;
public void paint(SVGGraphics2D g2d) {
g2d.setPaint(Color.red);
g2d.fill(new Rectangle(10, 10, 100, 100));
g2d.drawImage(img, 0, 0, img.getWidth() ,img.getHeight(), null);
g2d.setSVGCanvasSize(new Dimension(img.getWidth(), img.getHeight()));
}
public static void main(String[] args) throws IOException {
img = ImageIO.read(TestSVGGen.class.getClassLoader().getResourceAsStream("images/test_offscreen.jpg"));
// Get a DOMImplementation.
DOMImplementation domImpl = GenericDOMImplementation
.getDOMImplementation();
// Create an instance of org.w3c.dom.Document.
String svgNS = "http://www.w3.org/2000/svg";
Document document = domImpl.createDocument(svgNS, "svg", null);
// Create an instance of the SVG Generator.
SVGGraphics2D svgGenerator = new SVGGraphics2D(document);
// Ask the test to render into the SVG Graphics2D implementation.
TestSVGGen test = new TestSVGGen();
test.paint(svgGenerator);
// Finally, stream out SVG to the standard output using
// UTF-8 encoding.
boolean useCSS = true; // we want to use CSS style attributes
File file = new File("image.svg");
FileOutputStream fos = new FileOutputStream(file);
Writer out = new OutputStreamWriter(fos, "UTF-8");
svgGenerator.stream(out, useCSS);
}
现在,我想将此图像画布的尺寸重新调整为 18,000 * 18000,因为我想将包含的图像重新调整为这个大小,但是每当我尝试以下代码时(仅部分代码)
svgCanvas.setSize(new Dimension(18000, 18000));
程序抛出内存不足异常,
我应该怎么做才能将尺寸调整为指定的大尺寸,是否有任何解决方法,如平铺或分割图像。
我对蜡染很陌生,所以请帮助我