我正在尝试将我的模型从 c4d 导入到 three.js 中。我知道有一个适合我的 OBJLoader。如果我想使用我导出的波前 (.obj) 并使用convert_obj_three.py进行转换,它不会返回任何错误并且 json 文件看起来很好。
但是,如果我想在我的 three.js 脚本中加载生成的 .js 文件,它会返回:
Uncaught SyntaxError: Unexpected token ;
这是我尝试过的:
var loader2 = new THREE.JSONLoader();
loader2.load('assets/models/test.js', createScene);
function createScene(){
mesh = new THREE.Mesh();
scene.add(mesh);
}
test.js:http ://www.file-upload.net/download-7296129/test.js.html
错误:http ://www.file-upload.net/download-7296139/screenie.png.html
这是整个代码:
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loaders - OBJ loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: gray;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - OBJLoader test
</div>
<script src="assets/three.min.js"></script>
<script src="assets/OBJLoader.js"></script>
<script src="assets/TrackballControls.js"></script>
<script src="assets/Detector.js"></script>
<script src="assets/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, controls, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 900;
// controls
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0xfff3dd );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );
// model
var loader2 = new THREE.JSONLoader();
loader2.load('assets/models/test.js', function (geometry, materials){
mesh = new THREE.Mesh(geometry, new THREE.MeshFaceMaterial(materials));
scene.add(mesh);
});
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
controls.handleResize();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
controls.update();
renderer.render( scene, camera );
}
</script>
</body>
</html>