我试图弄清楚我的程序的行为,这是我最好的理论,为什么它会做它在做的事情。我希望这将使用该rand
变量来决定要绘制哪个形状,但似乎paintComponent
在计时器触发之间多次调用该方法,导致绘制许多形状,我试图了解原因。
这是代码:
public class TestPane extends JPanel {
private int yPos0;
private int yPos1;
private int boundary0=750;
private ActionEvent ae = null;
private Graphics g0 = null;
private int count=1;
public TestPane(Color foreground){
setForeground(foreground);
this.setBackground(Color.BLUE);
Timer timer = new Timer(3000,new ActionListener(){
@Override
public void actionPerformed(ActionEvent e){
ae = e;
yPos0 =yPos0+50;
repaint();
}
});
timer.start();
}
@Override
public void paintComponent(Graphics g){
g0 = g;
super.paintComponent(g);
createShape(yPos0);
repaint();
}
public void createShape(int ypos0){
//generate random number between 1 and 3 and assign to rand
int rand = (int)((Math.random()*3)+1);
System.out.println(rand);
if(rand==1){
Graphics2D g2d = (Graphics2D) g0.create();
g2d.setColor(Color.RED);
g2d.drawRect(0, ypos0, 200, 50);
}
if(rand==2){
Graphics2D g2d = (Graphics2D) g0.create();
g2d.setColor(Color.GREEN);
g2d.drawRect(0, ypos0, 150, 50);
g2d.drawRect(50, ypos0+50,50,50);
}
}
}