我已经看到很多论坛试图让一种声音接踵而至
在这种情况下 LoaderS2 在 LoaderS1 之后...
有人可以帮忙吗,这是我的代码...我不知道该怎么办了...:S
这是一个显示 2 张图像的程序,用户需要在听完声音后选择正确的一张。
这个想法是在我加载 2 个图像后,我将运行 LoaderS1 将运行,HL_Left 将在图片周围制作一个矩形以突出显示图像,完成后他将复制第二个声音 LoaderS2。
这就是我想要做的......需要帮助和快速......
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
var Img_Sd:Array = new Array(5);
var Escolhas:Array = new Array(5);
var Respostas:Array = new Array(0,1,0,1,0)
var Resultado:Number = 0;
var Pos:Number = 0;
var i:Number = 0;
var b:Number = 0;
var urlE:String;
var urlD:String;
var urlS1:String;
var urlS2:String;
var urlS3:String;
var Loader_ESQ:Loader = new Loader();
var Loader_DIR:Loader = new Loader();
var Loader_S1:Sound = new Sound();
var Loader_S2:Sound = new Sound();
var Loader_S3:Sound = new Sound();
var pasta_SND:String = "Sons/";
var pasta_IMG:String = "Images/";
var num_Imag:Number = 0;
var string_aux:String;
var flag:Number = 0;
//Preenchimento do array com a informação dos ficheiros (Imagens e Sons)
for (i=0; i<=4; i++)
{
Img_Sd[i] = [((i+1)+"E"),((i+1)+"D"),17,18,20];
}
//Event Listeners para supervisionar o estado dos botões
BT_EscolhaDIR.addEventListener(MouseEvent.CLICK, ClickDir);
BT_EscolhaESQ.addEventListener(MouseEvent.CLICK, ClickESQ);
//BT_Reeniciar.addEventListener(MouseEvent.CLICK, ClickRe);
LoadImg();
//Pos = Pos+1;
function ClickESQ(event:MouseEvent): void
{
Escolhas[Pos]=0;
Pos = Pos+1;
LoadImg();
}
function ClickDir(event:MouseEvent): void
{
Escolhas[Pos]=1;
Pos=Pos+1;
LoadImg();
}
function audioComplete(e:Event): void
{
Loader_S2.play();
HL_Left.visible=false;
}
function LoadImg()
{
if (Pos<5)
{
urlE = pasta_IMG + Img_Sd[Pos][0] +".png";
urlD = pasta_IMG + Img_Sd[Pos][1] +".png";
Loader_ESQ.load(new URLRequest(urlE));
Loader_DIR.load(new URLRequest(urlD));
//Pos = Pos + 1;
EscolhaESQ_MC.addChild(Loader_ESQ);
EscolhaDIR_MC.addChild(Loader_DIR);
HL_Left.visible=true;
LoadSnd();
//setTimeout(audioComplete, Loader_S1.length);
}
if (Pos == 5)
{
BT_EscolhaDIR.enabled = false;
BT_EscolhaESQ.enabled = false;
for (b=0;b<=4;b++)
{
if (Escolhas[b]==Respostas[b])
{
Resultado = Resultado + 1;
}
trace("Escolha",Escolhas[b],":Resposta",Respostas[b],"-",Resultado);
}
Pos=6;
}
}
function LoadSnd()
{
urlS1= pasta_SND + Img_Sd[Pos][2] +".mp3";
urlS2= pasta_SND + Img_Sd[Pos][3] +".mp3";
urlS3= pasta_SND + Img_Sd[Pos][4] +".mp3";
Loader_S1.load(new URLRequest(urlS1));
Loader_S2.load(new URLRequest(urlS2));
Loader_S3.load(new URLRequest(urlS3));
Loader_S1.play();
Loader_S1.addEventListener(Event.SOUND_COMPLETE, audioComplete);
}