我正在为一个任务编写一个程序,其中一个父级将四个与 N 个子进程连接起来。该程序使用管道在进程之间通信游戏移动。
但是,我在修复程序中存在的竞争条件时遇到问题。有一种情况是子进程在游戏结束后挂起一个 read() 调用。这似乎只在有多个子进程时才会发生。
我已经尝试了几件事,例如命名信号量,但我对分叉、管道和 IPC 仍然很陌生。我在这里发布了一个带有相关代码的要点(我试图尽可能地清理它以提高可读性):
任何帮助将不胜感激
编辑
这是添加了声明的要点的相关来源。
int main (int argc, char const *argv[])
{
int dimension = 8, children = 2, i;
int child_play_to_win = 0;
int fd[children][4];
pid_t childpid[children];
Board** boards = (Board**) malloc(sizeof(Board*) * children);
GameMove* lastMove, *tmpMove;
char buf[80];
for(i = 0; i < children; i++) {
generate_board(&(boards[i]), dimension);
int tmp[2];
pipe(tmp);
// child read
fd[i][0] = dup(tmp[0]);
// parent write
fd[i][1] = dup(tmp[1]);
pipe(tmp);
// parent read
fd[i][2] = dup(tmp[0]);
// child write
fd[i][3] = dup(tmp[1]);
childpid[i] = fork();
if(childpid[i] == -1) {
perror("fork");
exit(1);
}
if(childpid[i] == 0) {
srand(getpid());
close(fd[i][1]);
close(fd[i][2]);
while(!boards[i]->finished) {
// Read in move from parent
printf("child[%d] about to read\n", getpid());
read(fd[i][0], &buf, sizeof(GameMove));
// repeat parent move on this board
if(gameNotFinished) {
// make child move
// write move back to parent
write(fd[i][3], lastMove, sizeof(GameMove));
// If the board is finished (there was a win),
if (!gameNotFinihsed) {
// Child wins
close(fd[i][0]);
close(fd[i][3]);
printf("child[%d] ending\n", getpid());
break;
}
}
else {
// Parent won
close(fd[i][0]);
close(fd[i][3]);
break;
}
}
dealloc(boards[i]);
exit(0);
}
}
// When this hits children amount, all games are done
int games_complete = 0;
// Make first move to all children
for (i = 0; i < children; i++) {
close(fd[i][0]);
close(fd[i][3]);
lastMove = placePieceAtBestPosition(boards[i], 1);
printf("parent writing to child[%d]\n", childpid[i]);
write(fd[i][1], lastMove, sizeof(GameMove));
}
while (games_complete != children) {
for (i = 0; i < children; i++) {
// Read move from child
read(fd[i][2], &buf, sizeof(GameMove));
// repeat child move
// Check for a child win...
if (!checkForWin(boards[i], 2)) {
// No win yet, place piece at best position
lastMove = placePieceAtBestPosition(boards[i], 1);
// check for win again
boards[i]->finished = checkForWin(boards[i], 1);
// Write move back to child
write(fd[i][1], lastMove, sizeof(GameMove));
// If we won, close everything up and increment
// the games_complete counter.
if(boards[i]->finished) {
close(fd[i][1]);
close(fd[i][2]);
games_complete++;
}
} else {
// write back child move if there was a win
write(fd[i][1], lastMove, sizeof(GameMove));
close(fd[i][1]);
close(fd[i][2]);
printf("Parent lost! ):\n");
games_complete++;
}
}
}