我创建了一个射击游戏,它编译得很好,但是每次我运行测试时都会出错
“警告:由于您的发布设置,没有库被链接为运行时共享库 (RSL):AIR for Android [SWF] alienshooter14.swf - 解压后 4132761 字节”
出现,当我尝试播放 .fla 文件时,除了外星对象之外的所有组件都在运行。如果您能够确定问题,我将附上脚本。我很感激你的帮助。谢谢
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
var btn_downIsDown:Boolean;
var btn_upIsDown:Boolean;
var KeyUp:Boolean;
var KeyDown:Boolean;
var Space:Boolean;
var score = 0;
var livesLost:Number = 3;
var gs:gunsound = new gunsound();
var ebs:ebulletsound = new ebulletsound();
btn_up.addEventListener(MouseEvent.MOUSE_DOWN,upDown);
btn_up.addEventListener(MouseEvent.MOUSE_UP,upUp);
btn_down.addEventListener(MouseEvent.MOUSE_UP,downUp);
btn_down.addEventListener(MouseEvent.MOUSE_DOWN,downDown);
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyIsDown);
stage.addEventListener(KeyboardEvent.KEY_UP, keyIsUp);
stage.addEventListener(Event.ENTER_FRAME,pulse);
stage.addEventListener(Event.ENTER_FRAME,Gunpulse);
btn_fire.addEventListener(MouseEvent.MOUSE_DOWN,shoot);
function upDown(evt:MouseEvent){btn_upIsDown=true;}
function upUp(evt:MouseEvent){btn_upIsDown=false;}
function downDown(evt:MouseEvent){btn_downIsDown=true;}
function downUp(evt:MouseEvent){btn_downIsDown=false;}
function keyIsDown(evt:KeyboardEvent)
{
if(evt.keyCode==40) KeyDown=true;
if(evt.keyCode==38) KeyUp=true;
if(evt.keyCode==32) Space=true;
}
function keyIsUp(evt:KeyboardEvent)
{
if(evt.keyCode==40) KeyDown=false;
if(evt.keyCode==38) KeyUp=false;
if(evt.keyCode==32) Space=false;
}
function pulse(evt:Event)
{
if (btn_upIsDown && !mc_gun.hitTestObject(tb_scores)) mc_gun.y-=5;
if (btn_downIsDown && !mc_gun.hitTestObject(btn_down)) mc_gun.y+=5;
if (btn_upIsDown && !mc_barrel.hitTestObject(tb_scores)) mc_barrel.y-=5;
if (btn_downIsDown && !mc_barrel.hitTestObject(btn_down)) mc_barrel.y+=5;
if (KeyUp)
{
if (!mc_gun.hitTestObject(tb_scores)) {mc_gun.y-=5;}
if (!mc_barrel.hitTestObject(tb_scores)) {mc_barrel.y-=5;}
mc_barrel.y=mc_gun.y;
}
if (KeyDown)
{
if(KeyDown)
if (!mc_gun.hitTestObject(btn_up)) {mc_gun.y+=5;}
if (!mc_barrel.hitTestObject(btn_up)) {mc_barrel.y+=5;}
mc_barrel.y=mc_gun.y;
}
if (Space)
{
if (bulletCounter<0) bulletCounter++;
else bulletCounter=0;
shootmc(bulletArray[bulletCounter]);
gs.play();
}
checkForHits();
}
function checkForHits()
{
for (var i:Number=0; i<bulletArray.length; i++)
for (var d:Number=0; d<numChildren; d++)
{
if (getChildAt(d) is enemybullet)
{
var ab:enemybullet = enemybullet(getChildAt(d));
if (getChildAt(d).hitTestObject(mc_barrel) && ab.currentFrame==1)
{
mc_gun.gotoAndStop(mc_gun.currentFrame+1);
ab.gotoAndStop(2);
ab.visible = false
livesLost-=1;
ebs.play();
}
if (getChildAt(d).hitTestObject(bulletArray[i]) && ab.currentFrame==1)
{
var exp1:explosion1 = new explosion1();
stage.addChild(exp1);
exp1.x = ab.x;
exp1.y = ab.y;
bulletArray[i].x=-1000;
ab.x=-1000;
}
}
}
}
var bulletArray:Array = new Array();
bulletArray.push(mc_bullet1);
bulletArray.push(mc_bullet2);
bulletArray.push(mc_bullet3);
bulletArray.push(mc_bullet4);
var bulletCounter:Number = 0;
function Gunpulse(evt:Event)
{
for(var i:Number=0; i<bulletArray.length; i++)
{
tb_lives.text = "" + livesLost;
tb_scores.text = "" + score;
if (mc_alien1.hitTestObject(bulletArray[i]))
{
bulletArray[i].y=-650;
mc_alien1.y = 450;
score+=20;
mc_alien1.mySpeed();
}
if (mc_alien2.hitTestObject(bulletArray[i]))
{
bulletArray[i].y=-650;
score+=40;
mc_alien2.y = 450;
mc_alien2.mySpeed();
}
if (mc_alien3.hitTestObject(bulletArray[i]))
{
bulletArray[i].y=-650;
score+=60;
mc_alien3.y = 450;
mc_alien3.mySpeed();
}
if (livesLost>=3) mc_gun.gotoAndStop(1);
if (livesLost==2) mc_gun.gotoAndStop(2);
if (livesLost==1) mc_gun.gotoAndStop(3);
if (livesLost==0) endGame();
return;
}
}
function shoot(evt:MouseEvent)
{
if (bulletCounter<3) bulletCounter++;
else bulletCounter=0;
shootmc(bulletArray[bulletCounter]);
}
function shootmc(mc_gun:MovieClip)
{
mc_gun.visible = true;
mc_gun.x = mc_barrel.x;
mc_gun.y = mc_barrel.y;
mc_gun.gotoAndPlay(2);
}
function endGame()
{
stage.removeEventListener(Event.ENTER_FRAME,Gunpulse);
btn_fire.removeEventListener(MouseEvent.MOUSE_DOWN,shoot);
stage.removeEventListener(Event.ENTER_FRAME,pulse);
mc_alien1.killMe();
mc_alien2.killMe();
mc_alien3.killMe();
gotoAndStop(4);
}