美好的一天,我正在尝试为我的游戏创建框架,以使我更容易编码。我刚刚创建了添加对象的函数,但是在创建了创建索引缓冲区的部分之后,防病毒软件一直告诉我:“发现病毒:Win32:Evo-gen [Susp]”,我不知道为什么。加载对象的函数代码:
HRESULT Framework::AddObject(Object* obj){
std::vector<short> indices;
std::vector<VertexType> vertices;
obj->GetData(indices,vertices);
IDirect3DVertexBuffer9* cVBuffer;
IDirect3DIndexBuffer9* cIBuffer;
int at=vertexBuffers.size();
vertexBuffers.push_back(cVBuffer);
indexBuffers.push_back(cIBuffer);
unsigned int sOfVerts=vertices.size()*sizeof VertexType;
unsigned int sOfIndices=indices.size()*sizeof(short);
vCount.push_back(vertices.size());
iCount.push_back(indices.size());
HRESULT hr=device->GetDevice()->CreateVertexBuffer(sOfVerts,0,D3DFVF_VertexType,D3DPOOL_DEFAULT,&vertexBuffers[at],NULL);
if(FAILED(hr)){
EndWithError("Failed to load object",hr);
return hr;
} else {
void* p_vertices;
hr=vertexBuffers[at]->Lock(0,sOfVerts,(void**)&p_vertices,0);
if(FAILED(hr)){
EndWithError("Failed to lock buffer",hr);
return hr;
} else {
applog<<"Successfuly created VertexBuffer for object "<<obj->GetClass()<<"["<<at<<"], vertices size: "<<sOfVerts<<", vertices count: "<<vertices.size()<<std::endl;
memcpy(p_vertices,&vertices[0],sOfVerts);
vertexBuffers[at]->Unlock();
}
}
hr=device->GetDevice()->CreateIndexBuffer(sOfIndices,D3DUSAGE_WRITEONLY,D3DFMT_INDEX16,D3DPOOL_MANAGED,&indexBuffers[at],NULL);
if(FAILED(hr)){
EndWithError("Failed to load indices",hr);
return hr;
} else {
void* p_indices;
hr=indexBuffers[at]->Lock(0,sOfIndices,(void**)&p_indices,0);
if(FAILED(hr)){
EndWithError("Failed to lock index buffer",hr);
return hr;
} else {
memcpy(p_indices,&indices[0],sOfIndices);
indexBuffers[at]->Unlock();
}
}
return S_OK;
}
//device->GetDevice() - returns IDirect3DDevice9*
//obj->GetData(vector<int>& indices,vector<VertexType>& vertices); //gets vertices and indices
//obj->GetClass() const; - returns name of class of object, because Object is base class for another objects
渲染函数如下所示:
void Framework::RenderFrame(){
IDirect3DDevice9* dev=device->GetDevice();
if(dev!=NULL){
dev->Clear(0,NULL,D3DCLEAR_TARGET,D3DCOLOR_XRGB(32,32,64),1.0f,0);
if(SUCCEEDED(dev->BeginScene())){
for(unsigned int i=0;i<vertexBuffers.size();i++){
IDirect3DDevice9* dev=device->GetDevice();
dev->SetStreamSource( 0, vertexBuffers[i], 0, sizeof( VertexType ) );
dev->SetFVF( D3DFVF_VertexType );
dev->SetIndices(indexBuffers[i]);
//dev->DrawPrimitive( D3DPT_TRIANGLELIST, 0, 1 );
dev->DrawIndexedPrimitive(D3DPT_TRIANGLELIST,0,0,vCount[i],0,iCount[i]/3);
}
dev->EndScene();
}
dev->Present(NULL,NULL,NULL,NULL);
}
}
谁能告诉我是什么原因,为什么防病毒软件将其检测为病毒以及如何修复它?