好的,我正在实现一个动态二维矩阵类。作为一个基础,这是我到目前为止所拥有的:
template <typename Type>
class dyMatrix {
private:
Type *mat;
int lines, columns;
int length;
void assimilate (const dyMatrix<Type>& that) {
lines = that.lines;
columns = that.columns;
length = that.length;
}
public:
dyMatrix (int height, int width)
: lines(height), columns(width), mat(0)
{
length = lines * columns;
mat = new Type[length];
};
// ---
int getLines() {
return lines;
};
int getColumns() {
return columns;
};
int getLength() {
return length;
}
// ---
Type& operator() (int i, int j) {
return mat[j * columns + i];
};
Type& operator() (int i) {
return mat[i];
};
// ---
dyMatrix (const dyMatrix<Type>& that) {
this->assimilate(that);
// ---
mat = new Type[length];
for (int i = 0; i < length; i++) {
mat[i] = that.mat[i];
}
};
dyMatrix& operator= (const dyMatrix<Type>& that) {
Type *local_mat = new Type[that.length];
for (int i = 0; i < that.length; i++) {
local_mat[i] = that.mat[i];
}
// ---
this->assimilate(that);
delete[] mat;
mat = local_mat;
// ----
return *this;
};
~dyMatrix() {
delete mat;
};
};
我的问题是我在尝试读取输入时遇到了一些特定问题。例如,我有以下 main():
int main() {
int lanes, cols;
cin >> lanes >> cols;
dyMatrix<int> map(lanes, cols);
/* CONTINUE READING */
cout << endl;
for (int i = 0; i < lanes; i++) {
for (int j = 0; j < cols; j++) {
cout << map(i, j) << ' ';
}
cout << endl;
}
}
如果我输入以下代码行,它是一个注释部分:
int aux;
for (int i = 0; i < lanes; i++) {
for (int j = 0; j < cols; j++) {
cin >> map(i, j);
}
}
或者:
int aux;
for (int i = 0; i < lanes; i++) {
for (int j = 0; j < cols; j++) {
cin >> aux;
map(i, j) = aux;
}
}
甚至:
int aux;
for (int i = 0; i < lanes; i++) {
for (int j = 0; j < cols; j++) {
cin >> aux;
map(i, j) = i + j; // !!!
}
}
......它不会工作。但是,出于某种原因,以下内容将:
int aux;
for (int i = 0; i < lanes; i++) {
for (int j = 0; j < cols; j++) {
// cin >> aux;
map(i, j) = i + j; // Still the same thing as before, logically
}
}
我不明白。这里发生了什么?
编辑:对不起,忘了包括我的调试程序。
输入:
3 5
1 2 3 4 5
1 2 3 4 5
第一行具有矩阵的维度。第二行和第三行是写入其中的值;但是,在第三行末尾按 Enter 后,程序崩溃了。
它甚至不适用于此输入:
3 5
1
2
3
4
5
1
2
3
4
5
它在第二个 5 之后再次崩溃。