I have this processing app that contains 2 functions. 1st is called loadScreen. 2nd is called mainMenu. When the app initializes, it calls the function "loadScreen();". I set a timer inside this function so that after 5 seconds, it will jump to "mainMenu". The problem is that how do I stop my function and call another function? Is there a "break;" or "stop" function that I can use? Thanks!
void loading() { //Code to load start screen
if (millis() - time >= wait) {
time = millis();//also update the stored time
image(loadingImage, 0, 0);
}
if (time/1000 == 5) {
time=5000; // Stop here
startMenu();
}
}
void startMenu() {
//Code to load the real game
text("Start", 350, 300);
}