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*尽管该操作的所有部分都是元组 python 似乎认为在这种情况下其中一个不是。这是我第一次尝试在 python 中创建向量类。我的意图是将我的简单鼠标图像移动到我在屏幕上单击的位置,方法是将速度*矢量的增量添加到它的位置,直到它达到目标距离*

import math

class Vector(object):

#defaults are set at 0.0 for x and y
def __init__(self, x=0.0, y=0.0):
    self.x = x
    self.y = y

#allows us to return a string for print
def __str__(self):
    return "(%s, %s)"%(self.x, self.y)

# from_points generates a vector between 2 pairs of (x,y) coordinates
@classmethod
def from_points(cls, P1, P2):
    return cls(P2[0] - P1[0], P2[1] - P1[1])

#calculate magnitude(distance of the line from points a to points b
def get_magnitude(self):
    return math.sqrt(self.x**2+self.y**2)

#normalizes the vector (divides it by a magnitude and finds the direction)
def normalize(self):
    magnitude = self.get_magnitude()
    self.x/= magnitude
    self.y/= magnitude

#adds two vectors and returns the results(a new line from start of line ab to end of line bc)
def __add__(self, rhs):
    return Vector(self.x +rhs.x, self.y+rhs.y)

#subtracts two vectors
def __sub__(self, rhs):
    return Vector(self.x - rhs.x, self.y-rhs.y)

#negates or returns a vector back in the opposite direction
def __neg__(self):
    return Vector(-self.x, -self.y)

#multiply the vector (scales its size) multiplying by negative reverses the direction
def __mul__(self, scalar):
    return Vector(self.x*scalar, self.y*scalar)

#divides the vector (scales its size down)
def __div__(self, scalar):
    return Vector(self.x/scalar, self.y/scalar)

def points(self):
    return (self.x, self.y)


#imports
import pygame, sys, Vector
from pygame.locals import *
from Vector import *

#game init
pygame.init()

#screen
screen = pygame.display.set_mode((800,600),0,32)

#images
mouse_file = 'mouse.png'
MOUSE = pygame.image.load(mouse_file).convert_alpha()


#variables
bgcolor = (255,255,255)
position = (100.0, 100.0)
heading = Vector(0, 0)

#clock and speed
clock = pygame.time.Clock()
speed = 250.0


#main game function
while True:

    for event in pygame.event.get():
        if event.type == QUIT:
            pygame.quit()

        if event.type == MOUSEBUTTONDOWN:
            destination = pygame.mouse.get_pos()
            heading = Vector.from_points(position, destination)
            heading.normalize()

    screen.fill(bgcolor)
    screen.blit(MOUSE, position)

    time_passed = clock.tick(30.)
    time_passed_seconds = time_passed/1000.0

    distance_moved = time_passed_seconds*speed
    position += heading*distance_moved
    pygame.display.update()
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1 回答 1

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这里有一个问题:

position = (100.0, 100.0)

您需position = Vector(100.0, 100.0)要这样做position += heading * distance_moved,否则您将调用元组+=

(有些人不喜欢在课堂上存储“积分” ,所以如果你有这种倾向Vector,你可能想要第二堂课。)Point

于 2013-03-01T02:28:02.823 回答