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我想创建一个草稿游戏板。起初,当我直接在“棋盘”画布上绘制正方形和棋子时,一切正常。因为我必须在之后操纵这些棋子,所以我希望通过将每个正方形和棋子创建为对象来使其更加明确。所以我尝试创建一个包含黑色或白色方块的板,其中包含圆圈(棋子)。然后一切,一团糟。我不知道为什么。即便如此,它看起来完全合乎逻辑(对我来说)。

我认为这与使用pack方法有关。

这是代码:

from tkinter import *



class Parent(Tk):

    def getRoot(self):
        return(self.body)

    def setTitle(self,title):
        self.title(title)

    def run(self):
        self.mainloop()

class Drawing:
    def __init__(self,root,width,height):
        self.zone=Canvas(root, width=width, height=height)

    def put(self,root,row,col):
        self.zone.grid(root,row=row,column=col)

    def getDrawing(self):
        return(self.zone)

    def rectangle(self,coordX1,coordY1,coordX2,coordY2,color):
        self.zone.create_rectangle(coordX1,coordY1,coordX2,coordY2,fill=color, outline="black")

    def circle(self,coordX1,coordY1,coordX2,coordY2,color):
        self.zone.create_oval(coordX1,coordY1,coordX2,coordY2,fill=color,outline="black")

if __name__=="__main__":
    root=Parent()
    root.setTitle("Draughts")
    board=Drawing(root,400,400)
    size=40
    logicBoard=[[0, -1, 0, -1, 0, -1, 0, -1, 0, -1], 
                [-1, 0, -1, 0, -1, 0, -1, 0, -1, 0],
                [0, -1, 0, -1, 0, -1, 0, -1, 0, -1], 
                [-1, 0, -1, 0, -1, 0, -1, 0, -1, 0], 
                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], 
                [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], 
                [0, 1, 0, 1, 0, 1, 0, 1, 0, 1], 
                [1, 0, 1, 0, 1, 0, 1, 0, 1, 0], 
                [0, 1, 0, 1, 0, 1, 0, 1, 0, 1], 
                [1, 0, 1, 0, 1, 0, 1, 0, 1, 0]]
    DIMENSION=10
    for i in range(DIMENSION):
        for j in range(DIMENSION):
            coordX1 = (i * size)
            coordY1 = (j * size)
            coordX2 = coordX1 + size
            coordY2 = coordY1 + size
            if(not(i%2==j%2)):#if the square is black (on the board)
                color="black"
            else:
                color="white"
            case=Drawing(board.getDrawing(),40,40)
            case.rectangle(coordX1,coordY1,coordX2,coordY2,color)
            case.getDrawing().pack()
            if(logicBoard[i][j]>0):
                pawnColor="white"
            elif(logicBoard[i][j]<0):
                pawnColor="black"
            if (not(i%2==j%2)):
                pawn=Drawing(case.getDrawing(),40,40)
                pawn.circle(0,0,30,30,pawnColor)
                pawn.getDrawing().pack()

    board.getDrawing().pack()
    root.run()

谢谢 !

编辑:

这就是我得到的:

乱七八糟的板子

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1 回答 1

2

问题是您创建一个新的并在每次迭代中Canvas调用它,而不是使用您在开始时创建的那个。pack()最后,您正在使用该类Drawing来创建新的Drawings. 我建议你只用一个类来代表所有的棋盘,用绘制正方形和圆形的方法。

我改变了椭圆的颜色以获得更好的对比度:

from tkinter import Tk, Canvas
from itertools import product

class Board(Tk):
    def __init__(self, width, height, cellsize):
        Tk.__init__(self)
        self.cellsize = cellsize
        self.canvas = Canvas(self, width=width, height=height)
        self.canvas.bind("<Button-1>", self.onclick)
        self.canvas.pack()
    def draw_rectangle(self, x1, y1, x2, y2, color):
        self.canvas.create_rectangle(x1, y1, x2, y2, fill=color, outline="black")
    def draw_circle(self, x1, y1, x2, y2, color):
        self.canvas.create_oval(x1, y1, x2, y2, fill=color, outline="black")
    def onclick(self, event):
        i = int(event.x / self.cellsize)
        j = int(event.y / self.cellsize)
        print "You clicked on cell (%s, %s)" % (i, j)

if __name__=="__main__":
    size = 40
    board = Board(400, 400, size)
    board.title("Draughts")
    logicBoard = [[0, -1, 0, -1, 0, -1, 0, -1, 0, -1], 
                  [-1, 0, -1, 0, -1, 0, -1, 0, -1, 0],
                  [0, -1, 0, -1, 0, -1, 0, -1, 0, -1], 
                  [-1, 0, -1, 0, -1, 0, -1, 0, -1, 0], 
                  [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], 
                  [0, 0, 0, 0, 0, 0, 0, 0, 0, 0], 
                  [0, 1, 0, 1, 0, 1, 0, 1, 0, 1], 
                  [1, 0, 1, 0, 1, 0, 1, 0, 1, 0], 
                  [0, 1, 0, 1, 0, 1, 0, 1, 0, 1], 
                  [1, 0, 1, 0, 1, 0, 1, 0, 1, 0]]
    for (i, j) in product(range(10), range(10)):
        coordX1 = (i * size)
        coordY1 = (j * size)
        coordX2 = coordX1 + size
        coordY2 = coordY1 + size
        color = "white" if i%2 == j%2 else "black"
        board.draw_rectangle(coordX1, coordY1, coordX2, coordY2, color)
        cell = logicBoard[i][j]
        if cell != 0:
            pawnColor = "red" if cell > 0 else "blue"
            board.draw_circle(coordX1, coordY1, coordX2, coordY2, pawnColor)
    board.mainloop()

编辑:

如果您想跟踪点击,将处理函数绑定到画布并计算点会更加清晰和简单,而不是使用自己的事件处理程序创建大量画布。

于 2013-03-01T00:42:08.700 回答