我想创建一个草稿游戏板。起初,当我直接在“棋盘”画布上绘制正方形和棋子时,一切正常。因为我必须在之后操纵这些棋子,所以我希望通过将每个正方形和棋子创建为对象来使其更加明确。所以我尝试创建一个包含黑色或白色方块的板,其中包含圆圈(棋子)。然后一切,一团糟。我不知道为什么。即便如此,它看起来完全合乎逻辑(对我来说)。
我认为这与使用pack方法有关。
这是代码:
from tkinter import *
class Parent(Tk):
def getRoot(self):
return(self.body)
def setTitle(self,title):
self.title(title)
def run(self):
self.mainloop()
class Drawing:
def __init__(self,root,width,height):
self.zone=Canvas(root, width=width, height=height)
def put(self,root,row,col):
self.zone.grid(root,row=row,column=col)
def getDrawing(self):
return(self.zone)
def rectangle(self,coordX1,coordY1,coordX2,coordY2,color):
self.zone.create_rectangle(coordX1,coordY1,coordX2,coordY2,fill=color, outline="black")
def circle(self,coordX1,coordY1,coordX2,coordY2,color):
self.zone.create_oval(coordX1,coordY1,coordX2,coordY2,fill=color,outline="black")
if __name__=="__main__":
root=Parent()
root.setTitle("Draughts")
board=Drawing(root,400,400)
size=40
logicBoard=[[0, -1, 0, -1, 0, -1, 0, -1, 0, -1],
[-1, 0, -1, 0, -1, 0, -1, 0, -1, 0],
[0, -1, 0, -1, 0, -1, 0, -1, 0, -1],
[-1, 0, -1, 0, -1, 0, -1, 0, -1, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 1, 0, 1, 0, 1, 0, 1, 0, 1],
[1, 0, 1, 0, 1, 0, 1, 0, 1, 0],
[0, 1, 0, 1, 0, 1, 0, 1, 0, 1],
[1, 0, 1, 0, 1, 0, 1, 0, 1, 0]]
DIMENSION=10
for i in range(DIMENSION):
for j in range(DIMENSION):
coordX1 = (i * size)
coordY1 = (j * size)
coordX2 = coordX1 + size
coordY2 = coordY1 + size
if(not(i%2==j%2)):#if the square is black (on the board)
color="black"
else:
color="white"
case=Drawing(board.getDrawing(),40,40)
case.rectangle(coordX1,coordY1,coordX2,coordY2,color)
case.getDrawing().pack()
if(logicBoard[i][j]>0):
pawnColor="white"
elif(logicBoard[i][j]<0):
pawnColor="black"
if (not(i%2==j%2)):
pawn=Drawing(case.getDrawing(),40,40)
pawn.circle(0,0,30,30,pawnColor)
pawn.getDrawing().pack()
board.getDrawing().pack()
root.run()
谢谢 !
编辑:
这就是我得到的: