我正在尝试加载一个 *.wav 文件,它是一个 microsoft wav/8bit pcm 文件。我正在使用以下代码加载数据:
class WavFile : public AudioSource, public LoadableObject
{
public:
WavFile( void )
: AudioSource()
, LoadableObject()
{ }
virtual concurrency::task<void> Load( Platform::String^ path )
{
buffer = nullptr;
BasicReaderWriter^ rw = ref new BasicReaderWriter();
return rw->ReadDataAsync( path ).then([this, path]( const Platform::Array<byte>^ arr ){
DWORD chunkId = 0, fileSize = 0, chunkSize = 0, extra = 0;
ByteStream stream( arr );
stream.ReadData( &chunkId, sizeof( chunkId ) );
//chunkId = stream.ReadDWORD();
char test[4];
for(unsigned int i=0; i <4; i++)
test[i] = ((char *)&chunkId)[i];
if ( chunkId != 'FFIR' ) throw ref new Platform::FailureException( L"Could not get RIFF chunk in file " + path + L", chunkId=" + chunkId.ToString() );
fileSize = stream.ReadDWORD();
if ( fileSize <= 16 ) throw ref new Platform::FailureException( L"Wave file size is too small; " + path );
extra = stream.ReadDWORD();
for(unsigned int i=0; i <4; i++)
test[i] = ((char *)&extra)[i];
if ( extra != 'EVAW' ) throw ref new Platform::FailureException( L"Could not get WAVE chunk in file " + path + L", chunkId=" + chunkId.ToString() );
bool formatChunk = false;
for(unsigned int i = 12; i < fileSize; )
{
stream.Seek( i, true );
chunkId = stream.ReadDWORD();
stream.Seek( i + 4, true );
chunkSize = stream.ReadDWORD();
if ( chunkId = ' tmf' )
{
stream.Seek( i + 8, true );
stream.ReadData( &waveFormat, sizeof( WAVEFORMATEX ) );
formatChunk = true;
break;
}
chunkSize += 8 + 1;
chunkSize &= 0xfffffffe;
stream.Seek( chunkSize, false );
i += chunkSize;
}
if ( !formatChunk ) throw ref new Platform::FailureException( L"Could not get fmt chunk in file " + path );
bool filledData = false;
for(unsigned int j=12; j < fileSize; )
{
stream.Seek( j, true );
chunkId = stream.ReadDWORD();
for(unsigned int i=0; i <4; i++)
test[i] = ((char *)&chunkId)[i];
stream.Seek( j + 4, true );
chunkSize = stream.ReadDWORD();
if ( chunkId == 'atad' )
{
byte *bufferData = new byte[chunkSize];
stream.Seek( j + 8, true );
stream.ReadData( bufferData, chunkSize );
buffer = ref new Platform::Array<byte>( bufferData, (unsigned int)chunkSize );
delete bufferData;
xbuffer.AudioBytes = chunkSize;
xbuffer.pAudioData = buffer->Data;
xbuffer.PlayBegin = 0;
xbuffer.PlayLength = 0;
filledData = true;
break;
}
chunkSize += 8 + 1;
chunkSize &= 0xfffffffe;
j += chunkSize;
}
if ( !filledData ) throw ref new Platform::FailureException( L"Could not find data chunk in file " + path );
});
}
};
它正确解析 wav 文件,WAVEFORMATEX 数据如下所示:
{ wFormatTag=1, nChannels=2, nSamplesPerSec=22050, nAvgBytesPerSec=44100, nBlockAlign=2, wBitsPerSample=8, cbSize=24932 }
当我调用时instance->CreateSourceVoice( &voice, wave->GetWaveFormat(), 0, XAUDIO2_DEFAULT_FREQ_RATIO, reinterpret_cast<IXAudio2VoiceCallback*>( &voiceIn[id]->callbacks ) )
,我得到 HRESULT=0x88960001,其中instance
类型为IXAudio2*
,我包含在一个类中,它在类中静态共享并使用我的类构造函数/析构函数初始化/销毁:
AudioManager::AudioManager(void)
{
instance_count++;
if ( instance == nullptr )
{
DX::ThrowIfFailed( XAudio2Create( &instance, 0 ) );
}
}
AudioManager::~AudioManager(void)
{
/* Remove all the voices that were added in this audio manager */
instance_count--;
if ( instance_count == 0 )
{
HaltAudio();
instance->Release();
instance = nullptr;
}
}
我在多个地方读到这个 HRESULT 是某种 Windows 8 错误,一年多没有修复。我不能接受这是一个持续存在的错误,更倾向于认为这是我的代码的问题。你可以在这个 gist 中查看我对 XAudio2 的完整实现。