再次坚持一些我无法弄清楚如何工作的代码。我正在尝试创建一个 SDL 表面,加载位图图像并显示它。我的代码是这样的:
struct Image {
string Name;
SDL_Surface* Surface;
};
int WinMain(HINSTANCE hInstance, HINSTANCE hPrevInst, PSTR lpCmdL, INT nCmdS) {
// Will store our bitmap
Image NewImage;
// Initialization
SDL_Init(SDL_INIT_EVERYTHING);
// Create main window
SDL_Surface *Window = SDL_SetVideoMode(640,480,32,SDL_HWSURFACE|SDL_DOUBLEBUF);
SDL_WM_SetCaption("MyApp", "MyApp");
// Load image and make it compatible
SDL_Surface* Surf_Temp = NULL;
if((Surf_Temp = SDL_LoadBMP("myimage.bmp")) != NULL) {
NewImage.Name = "MyImage";
NewImage.Surface = SDL_DisplayFormat(Surf_Temp);
SDL_FreeSurface(Surf_Temp);
}
// Draw image over the window
if (NewImage.Surface != NULL && Window != NULL) {
SDL_Rect DestR;
DestR.x = 0;
DestR.y = 0;
if (SDL_BlitSurface(NewImage.Surface, NULL, Window, &DestR) == -1) {
MessageBox(NULL, "Error", "Alert", MB_OK);
}
}
// Run
SDL_Event Event;
while(!End) {
while(SDL_PollEvent(&Event)) {
EventsHandler(&Event);
}
}
return 0;
}
好吧,图像已正确加载。我通过获取 NewImage.Surface->w (width) 来验证它,这是正确的位图宽度。我没有收到任何错误消息(SDL_BlitSurface 返回 0),所以我不知道为什么窗口仍然是黑色的,没有显示图像。