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我有这个:

-(ALuint)ID
{ return self.soundSource->_sourceId; }

-(void)play
{
    [self.engine playSound:self.soundSource.soundId
             sourceGroupId:0
                     pitch:self.pitch
                       pan:1.0
                      gain:1.0
                      loop:NO];
}

-(NSTimeInterval)duration
{ return durationOfSourceId(self.ID); }

-(NSTimeInterval)offset
{ return elapsedTimeOfSourceId(self.ID); }

-(BOOL)isPlaying
{
    NSTimeInterval secondsRemaining = self.duration - self.offset;
    NSLog(@"<%.3f>", self.soundSource.durationInSeconds);
    NSLog(@"<%.3f> - <%.3f> = <%.3f> isPlaying <%i>", self.duration, self.offset, secondsRemaining, self.soundSource.isPlaying);
    return (secondsRemaining > 0.0);
}


#pragma mark - OpenAL addons

static NSTimeInterval elapsedTimeOfSourceId(ALuint sourceID)
{
    float result = 0.0;
    alGetSourcef(sourceID, AL_SEC_OFFSET, &result);
    return result;
}

static NSTimeInterval durationOfSourceId(ALuint sourceID)
{
    //Thanks to http://stackoverflow.com/a/8822347

    ALint bufferID, bufferSize, frequency, bitsPerSample, channels;
    alGetSourcei(sourceID, AL_BUFFER, &bufferID);
    alGetBufferi(bufferID, AL_SIZE, &bufferSize);
    alGetBufferi(bufferID, AL_FREQUENCY, &frequency);
    alGetBufferi(bufferID, AL_CHANNELS, &channels);
    alGetBufferi(bufferID, AL_BITS, &bitsPerSample);
    NSTimeInterval result = ((double)bufferSize)/(frequency*channels*(bitsPerSample/8));
    return result;
}

其中引擎只是 CDSoundEngine 的一个实例。我真的很想知道音乐什么时候停止。我现在玩了一整天,我很累。

它记录: [1445:707] <1.656> [1445:707] <1.656> - <0.000> = <1.656> isPlaying <0>

所以 OpenAL 源 ID 是正确的(因为我可以得到持续时间)。CDSoundSource 也是正确的(因为我也可以从中获得持续时间)。我能听到播放的声音。

但 AL_SEC_OFFSET 始终为 0.0,isPlaying 始终为 NO。

4

1 回答 1

1

为什么不获取源的状态并检查它是否真的正在播放?:

alGetSourcei(source, AL_SOURCE_STATE, &state);

return (state == AL_PLAYING);
于 2013-02-28T16:54:39.093 回答