(stackoverflow 的新手,webgl/three.js 的新手,...)
我正在使用three.js r54 来绘制一个力导向图。节点之间的边缘是 THREE.Lines,这很好,但线不能使用 raycaster 选择。所以我的目标是用圆柱代替(/连同)线条(也因为我可以做一些进一步的事情:使用纹理,......)
这就是我放置气缸的方法:
// init reference vector
var upVec = new THREE.Vector3(0,1,0);
//---withhin a loop---
// get direction
var direction = startPoint.subSelf(endPoint).clone();
// half length for cylinder height
var halfLength = direction.length() * 0.5;
// get offset
var offset = endPoint.clone().addSelf(direction.clone().multiplyScalar(0.5));
// normalize direc
direction.normalize();
//newUpVec = upVec - (upVec *(dot) direction) * direction - projection of direction
var newUpVec = upVec.clone().subSelf(direction.clone().multiplyScalar(upVec.dot(direction.clone()))).normalize();
var right = newUpVec.clone().crossSelf(direction.clone());
//build rotation matrix
var rot = new THREE.Matrix4(right.x, right.y, right.z, 0,
newUpVec.x, newUpVec.y, newUpVec.z, 0,
direction.x, direction.y, direction.z,0,
0,0,0,1);
//build translation matrix
var transla = new THREE.Matrix4(1, 0, 0, offset.x,
0, 1, 0, offset.y,
0, 0, 1, offset.z,
0, 0, 0, 1);
//build transformation matrix
var transfo = new THREE.Matrix4().multiply(transla, rot);
// create geometry
var cylgeo = new THREE.CylinderGeometry(2, 2, halfLength * 2, 12, 1, false);
cylgeo.applyMatrix(transfo);
var cylMesh = new THREE.Mesh(cylgeo, new THREE.MeshLambertMaterial({color:0x000000,
wireframe: true, shading: THREE.FlatShading}));
(描述于: http: //www.fastgraph.com/makegames/3drotation/ )
因此,圆柱体放置在正确的偏移处并以某种方式对齐,但不与边缘的两个点(起点、终点)对齐。
任何建议将不胜感激!