在下面代码的第 6 行,我添加了一个Runtime:addEventListener("collision", onCollision)
,但它正在与带有身体的所有东西交互,在这种情况下如何将碰撞侦听器排除到一个对象'BCloud1.png'
function getRandomStar()
local temp = starTable[math.random(1, #starTable)] -- Get a random star from starTable
local randomStar = display.newImage(temp.imgpath) -- Set image path for object
if ( temp.imgpath == "BCloud1.png" ) then
physics.addBody( randomStar, "static", { density=.1, bounce=.1, friction=.2, radius=45 } )
Runtime:addEventListener("collision", onCollision)
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
end
if ( temp.imgpath == "BCloud2.png" ) then
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
physics.addBody( randomStar, "static", { density=.1, bounce=.1, friction=.2, radius=45 } )
end
if ( temp.imgpath == "BCloud3.png" ) then
temp.imgpath = "BCloud"..tostring(math.random(1, 3))..".png";
physics.addBody( randomStar, "static", { density=.1, bounce=.1, friction=.2, radius=45 } )
end
randomStar.myName = "star" -- Set the name of the object to star
randomStar.movementSpeed = temp.movementSpeed; -- Set how fast the object will move
randomStar.x = math.random(-30, _W);
randomStar.y = -35;
randomStar.rotation = math.random(0,20) -- Rotate the object
starMove = transition.to(randomStar, {
time=randomStar.movementSpeed,
y=500,
onComplete = function(self) self.parent:remove(self); self = nil;
end
}) -- Move the star
end--END getRandomStar()