DrawString()
我对in有问题XNA
。我SpriteBatches
对多个逻辑层使用多个。例如:背景、对象、菜单等。
在我的菜单批处理中,我绘制了一个菜单(背景中的大灰色框)、按钮(菜单上的较小灰色框)和按钮的字符串。
问题: http: //ompldr.org/vaGw4YQ/Unbenannt.png
但是由于某种原因,字符串没有完全绘制。有谁知道为什么?
编辑:
_menuLayer.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
if (_menu != null)
{
_menuLayer.Draw(_menuBoard, new Vector2(graphics.PreferredBackBufferWidth / 2 - 160, graphics.PreferredBackBufferHeight / 2 - 240), Color.White);
}
_menuLayer.End();
_buttonLayer.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend);
if (_menu != null)
{
foreach (Button button in _menu.Buttons)
{
if (button.Pressed)
{
_buttonLayer.Draw(_menuButtonPressed, button.Location, Color.White);
_buttonLayer.DrawString(_text, button.Text, button.GiveStringLocation(_text), Color.Black);
}
else
{
_buttonLayer.Draw(_menuButton, button.Location, Color.White);
_buttonLayer.DrawString(_text, button.Text, button.GiveStringLocation(_text), Color.Black);
}
}
}
_buttonLayer.End();
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>Arial</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>20</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Bold</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start> </Start>
<End>~</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>