我们已经经历了大约一周的以下问题:我们正在绘制一个我们希望能够在用户屏幕上重新缩放和“移动”的图像。为了实现这一点,我们使用了 ImageView 和 Matrix:效果很好。
但是,现在我们正在寻找在背景图像上绘制一些矩形。这些矩形必须与背景图像一起重新缩放和平移......我们遇到的问题是,当我们创建形状并使用以下代码绘制它时,它被绘制在图像的左上角,非常像如果整个用户的屏幕只是被解释为其真实尺寸的一部分......?
我的自定义 ImageView
public class EnvironmentView extends ImageView {
Matrix matrix;
// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
// Remember some things for zooming
PointF last = new PointF();
PointF start = new PointF();
float minScale = 1f;
float maxScale = 3f;
float[] m;
int viewWidth, viewHeight;
static final int CLICK = 3;
float saveScale = 1f;
protected float origWidth, origHeight;
int oldMeasuredWidth, oldMeasuredHeight;
public static boolean EDIT_RISKYZONE = false;
static boolean SAVE = false;
ScaleGestureDetector mScaleDetector;
Context context;
@Override
protected void onDraw(Canvas canvas){
    super.onDraw(canvas);
    Paint paint = new Paint();
    paint.setColor(Color.RED);
    paint.setStrokeWidth(3);
    paint.setAlpha(80);
    float left = 0;
    float top = 0;
    float right = getWidth();
    float down = getHeight();
    RectF origRect = new RectF(left, top, right, down);
    matrix.mapRect(origRect);
    canvas.drawRect(origRect, paint);
}
public EnvironmentView(Context context) {
    super(context);
    sharedConstructing(context);
}
public EnvironmentView(Context context, AttributeSet attrs) {
    super(context, attrs);
    sharedConstructing(context);
}
private void sharedConstructing(Context context) {
    super.setClickable(true);
    this.context = context;
    matrix = new Matrix();
    m = new float[9];
    setImageMatrix(matrix);
    setScaleType(ScaleType.MATRIX);
}
public void setMaxZoom(float x) {
    maxScale = x;
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
    super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    viewWidth = MeasureSpec.getSize(widthMeasureSpec);
    viewHeight = MeasureSpec.getSize(heightMeasureSpec);
    //
    // Rescales image on rotation
    //
    if (oldMeasuredHeight == viewWidth && oldMeasuredHeight == viewHeight
            || viewWidth == 0 || viewHeight == 0)
        return;
    oldMeasuredHeight = viewHeight;
    oldMeasuredWidth = viewWidth;
    if (saveScale == 1) {
        //Fit to screen.
        float scale;
        Drawable drawable = getDrawable();
        if (drawable == null || drawable.getIntrinsicWidth() == 0 || drawable.getIntrinsicHeight() == 0)
            return;
        int bmWidth = drawable.getIntrinsicWidth();
        int bmHeight = drawable.getIntrinsicHeight();
        Log.d("bmSize", "bmWidth: " + bmWidth + " bmHeight : " + bmHeight);
        float scaleX = (float) viewWidth / (float) bmWidth;
        float scaleY = (float) viewHeight / (float) bmHeight;
        scale = Math.min(scaleX, scaleY);
        matrix.setScale(scale, scale);
        // Center the image
        float redundantYSpace = (float) viewHeight - (scale * (float) bmHeight);
        float redundantXSpace = (float) viewWidth - (scale * (float) bmWidth);
        redundantYSpace /= (float) 2;
        redundantXSpace /= (float) 2;
        matrix.postTranslate(redundantXSpace, redundantYSpace);
        origWidth = viewWidth - 2 * redundantXSpace;
        origHeight = viewHeight - 2 * redundantYSpace;
        setImageMatrix(matrix);
    }
}
}
画面输出
下面是用户在屏幕中心绘制矩形后屏幕上显示的屏幕截图,它们应该是屏幕宽度和高度的 3/4 左右。

谢谢您的帮助 !