我正在阅读“使用 HTML5、CSS3 和 Javascript 制作等距社交实时游戏”。
我对它的了解并不多,而且我遇到了一个画布问题,让我在一天的大部分时间里都感到困惑。
drawImage() 似乎没有在绘图。我已经研究过这个问题并尝试了许多预加载图像的排列,但到目前为止没有任何效果。
这是我的代码:
HTML:
<canvas id="game" width="100" height="100">
Your browser doesn't include support for the canvas element.
</canvas>
CSS:
html {
height:100%;
overflow:hidden
}
body {
margin:0px;
padding:0px;
height:100%;
}
和js:
window.onload = function() {
var canvas = document.getElementById('game');
canvas.width=document.body.clientWidth;
canvas.height=document.body.clientHeight;
var c = canvas.getContext('2d');
function showIntro() {
var phrase = "Click or tap screen to start";
c.clearRect (0, 0, canvas.width, canvas.height);
var grd = c.createLinearGradient(0, 0, canvas.width, canvas.height);
grd.addColorStop(0, "#9db7a0");
grd.addColorStop(1, "#e6e6e6");
c.fillStyle = grd;
c.fillRect (0, 0, canvas.width, canvas.height);
var logoImg = new Image();
logoImg.src = '../img/logo.png';
var originalWidth = logoImg.width;
logoImg.width = Math.round((50 * document.body.clientWidth) / 100);
logoImg.height = Math.round((logoImg.width * logoImg.height) / originalWidth);
var logo = {
img: logoImg,
x: (canvas.width/2) - (logoImg.width/2),
y: (canvas.height/2) - (logoImg.height/2)
}
c.drawImage(logo.img, logo.x, logo.y, logo.img.width, logo.img.height);
c.font = "bold 16px sans-serif";
var mt = c.measureText(phrase);
var xcoord = (canvas.width / 2 ) - (mt.width / 2);
c.fillStyle = '#656565'
c.fillText (phrase, xcoord, 30);
}
showIntro();
}
任何帮助,将不胜感激!