2

我喜欢有一个触发器在事件发生时停止计算分数,

function restartStopScore()
     score = score + 0
end

不管用

score = 0
local scoreText = display.newText( "Score: " .. score, 20, 20,nil, 40)
scoreText:setTextColor(255,255,255)

local function getScore() -- increments Speed value every time it is called
 score = score + 1
 scoreText.text = "Score: " .. score 
 print("score" .. score)
 end
 timer.performWithDelay(1000, getScore, 0)


function restartScore()
     --reset the score
     score = 0   
end
 timer.performWithDelay(5000, restartScore, 1)--test trigger reset the score
4

1 回答 1

5

当您想要保持分数时,您将需要设置一个布尔变量( true/false )。在顶部初始化keeping_score 。

keeping_score = true

用这个包装你的分数递增:

if keeping_score then
    score = score + 1
end

您的启动/停止功能将如下所示:

function restartStopScore()
    keeping_score = false
end
function restartContinueScore()
    keeping_score = true
end
于 2013-02-22T17:11:32.967 回答