我试图让 Monitor.Pulse(this) 在我的代码中触发 Monitor.Wait(this)。我认为我的等待语句都在没有脉冲的情况下运行。我有 5 个不同的线程,由 5 个不同的对象运行,每个对象代表一个具有不同优先级的队列。我试图让每个线程在不使用线程优先级属性(即正常、高于正常等)的情况下以特定优先级运行。无论如何,重点是每个线程只运行一次,然后似乎它们被卡在为每个队列运行的线程中的 Monitor.Wait(this) 部分。有谁知道为什么 Monitor.Pulse(this) 不会触发 Monitor.Wait(this) 并继续循环。每个线程应该由 Monitor.Wait(this) 和使用全局变量 GlobalCount 的 while 循环一个接一个地触发。我认为问题必须发生在我的 Beta 方法中,在发生此触发的顶部的第一类(Msg 类)中。或者在我的主要方法中,虽然我不太确定那部分有问题。
发生的情况是它将执行几行,然后开始一个新行,但不会打印任何其他内容。代码仍在运行。我还尝试删除 Monitor.Pulse 和 Monitor.Wait 并且它部分工作,但是每次 delta 对象的 beta 方法运行它的线程时,它都会被 alpha 方法替换。有谁知道这是为什么以及如何让 Pulse and Wait 工作?
这是我的代码(忽略一些评论):
// StopJoin.cs
using System;
using System.Threading;
using System.Collections;
public class Msg
{
string message;
int priority;
public Msg(string ms, int pr)
{message = ms;
priority = pr;}
// This method that will be called when the thread is started
public void Beta()
{
while(true){
//Console.WriteLine("asdfasdfs");
Console.WriteLine(message+":"+GlobalClass.globalCount);
lock(this) // Enter synchronization block
{
while((priority - 1) != GlobalClass.globalCount){
//Console.WriteLine(GlobalClass.globalCount);
try
{
// Waits for the Monitor.Pulse in WriteToCell
//Console.WriteLine("beginning");
//Monitor.Wait(this);
//Console.WriteLine("end");
}
catch (SynchronizationLockException e)
{
Console.WriteLine(e);
}
catch (ThreadInterruptedException e)
{
Console.WriteLine(e);
}
if(GlobalClass.globalCount >= 5)
GlobalClass.globalCount = 0;
}
Console.WriteLine(message+".Beta is running in its own thread.");
for(int i = 0;i<priority;i++)
{
Console.WriteLine("sending message...");
}
if(GlobalClass.globalCount < 5)
GlobalClass.globalCount = GlobalClass.globalCount + 1;
//Monitor.Pulse(this); // Pulse tells Cell.WriteToCell that
//Console.WriteLine(GlobalClass.globalCount);
}
}
}
}
public class Alpha
{
Msg the_message = new Msg("Alpha",1);
public void doWork()
{the_message.Beta();}
};
public class Charlie
{
Msg the_message = new Msg("Charlie",2);
public void doWork()
{the_message.Beta();}
};
public class Delta
{
Msg the_message= new Msg("Alpha",3);
public void doWork()
{the_message.Beta();}
};
public class Echo
{
Msg the_message= new Msg("Echo",4);
public void doWork()
{the_message.Beta();}
};
public class Foxtrot
{
Msg the_message= new Msg("Foxtrot",5);
public void doWork()
{the_message.Beta();}
};
static class GlobalClass
{
private static int global_count = 0;
public static int globalCount
{
get{return global_count;}
set{global_count = value;}
}
}
public class Simple
{
public static int Main()
{
GlobalClass.globalCount = 2;
long s = 0;
long number = 100000000000000000;
Console.WriteLine("Thread Start/Stop/Join Sample");
Alpha oAlpha = new Alpha();
Charlie oCh = new Charlie();
Delta oDe = new Delta();
Echo oEc = new Echo();
Foxtrot oFo = new Foxtrot();
// Create the thread object, passing in the Alpha.Beta method
// via a ThreadStart delegate. This does not start the thread.
Thread oThread = new Thread(new ThreadStart(oAlpha.doWork));
Thread aThread = new Thread(new ThreadStart(oCh.doWork));
Thread bThread = new Thread(new ThreadStart(oDe.doWork));
Thread cThread = new Thread(new ThreadStart(oEc.doWork));
Thread dThread = new Thread(new ThreadStart(oFo.doWork));
// Start the thread
oThread.Start();
aThread.Start();
bThread.Start();
cThread.Start();
dThread.Start();
// Spin for a while waiting for the started thread to become
// alive:
while (!oThread.IsAlive);
while (!aThread.IsAlive);
while (!bThread.IsAlive);
while (!cThread.IsAlive);
while (!dThread.IsAlive);
// Put the Main thread to sleep for 1 millisecond to allow oThread
// to do some work:
Thread.Sleep(1);
// Wait until oThread finishes. Join also has overloads
// that take a millisecond interval or a TimeSpan object.
oThread.Join();
aThread.Join();
bThread.Join();
cThread.Join();
dThread.Join();
Console.WriteLine();
Console.WriteLine("Alpha.Beta has finished");
/*
try
{
Console.WriteLine("Try to restart the Alpha.Beta thread");
oThread.Start();
}
catch (ThreadStateException)
{
Console.Write("ThreadStateException trying to restart Alpha.Beta. ");
Console.WriteLine("Expected since aborted threads cannot be restarted.");
}
*/
while(s<number)
s++;
// Request that oThread be stopped
oThread.Abort();
aThread.Abort();
bThread.Abort();
cThread.Abort();
dThread.Abort();
return 0;
}
}