Your button and label are added to your GameWindow
frame while they should be added to its contentPane, setContentPane(new StartImagePanel(RollrackLogo));
instead. That's why they are not showing, they are added to the frame.
Make a variable of the StartImagePanel
and add the button and label to it and they should show up.
StartImagePanel contentPanel = new StartImagePanel(RollrackLogo);
setContentPane(contentPanel);
...
out.println("adding JLWelcome");
JLWelcome.setText("Welcome to Rollrack, " + namewindow.name);
contentPanel.add(JLWelcome);
JLWelcome.setVisible(true);
out.println("JLWelcome added");
out.println("adding JBRandom");
JBRandom.setText("Random");
contentPanel.add(JBRandom);
JBRandom.setVisible(true);
out.println("added JBRandom");
Answer dispute
The claims in the first paragraph are plain wrong. Here is source that proves it.
import java.awt.*;
import javax.swing.*;
import javax.swing.border.EmptyBorder;
public class AddToCustomContentPane {
public static void main(String[] args) {
Runnable r = new Runnable() {
@Override
public void run() {
// the GUI as seen by the user (without frame)
JPanel gui = new JPanel(new FlowLayout());
gui.setBorder(new EmptyBorder(2, 3, 2, 3));
gui.setBackground(Color.RED);
JFrame f = new JFrame("Demo");
f.setContentPane(gui);
// Acid test. Can we add buttons direct to the frame?
f.add(new JButton("Button 1"));
f.add(new JButton("Button 2"));
// Ensures JVM closes after frame(s) closed and
// all non-daemon threads are finished
f.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
// See http://stackoverflow.com/a/7143398/418556 for demo.
f.setLocationByPlatform(true);
// ensures the frame is the minimum size it needs to be
// in order display the components within it
f.pack();
// should be done last, to avoid flickering, moving,
// resizing artifacts.
f.setVisible(true);
}
};
// Swing GUIs should be created and updated on the EDT
// http://docs.oracle.com/javase/tutorial/uiswing/concurrency/initial.html
SwingUtilities.invokeLater(r);
}
}
Edit after the custom panel code was given
Here's a snippet that works to show both button and label on a black image background, I removed that was not needed (listeners).
public static void main(String[] v) {
class StartImagePanel extends JPanel {
private Image image;
public StartImagePanel(Image image) {
this.image = image;
}
@Override
protected void paintComponent(Graphics g) {
g.drawImage(image, 0, 0, null);
}
}
class GameWindow extends JFrame{
public GameWindow() {
BufferedImage RollrackLogo;
RollrackLogo = new BufferedImage(400,200,BufferedImage.TYPE_INT_RGB);
final JButton JBRandom = new JButton();
final JLabel JLWelcome = new JLabel();
setDefaultCloseOperation(EXIT_ON_CLOSE);
StartImagePanel panel = new StartImagePanel(RollrackLogo);
setContentPane(panel);
setExtendedState(MAXIMIZED_BOTH);
setVisible(true);
JLWelcome.setText("Welcome to Rollrack");
panel.add(JLWelcome);
JLWelcome.setVisible(true);
JBRandom.setText("Random");
panel.add(JBRandom);
JBRandom.setVisible(true);
}
}
GameWindow window = new GameWindow();
window.pack();
window.setVisible(true);
}