我目前正在为我的动画项目使用three.js。我正在使用 morphtargets 并想问为什么我的帧经常被跳过?我的动画有 7 个变形目标,它围绕着它们展开。它从 0 到 6 (output:console.log('frame: ' + lastKeyframe) ) 开始,但有时我的帧从 0 跳到 3 或从 1 跳到 4.. 这里真的发生了什么?顺便说一句,动画代码运行良好
[if ( Mesh && playBack ) // exists / is loaded
{
time = new Date().getTime() % duration; //arba Date.now()
keyframe = Math.floor( time / interpolation ) + animOffset;
if ( keyframe != currentKeyframe )
{
Mesh.morphTargetInfluences[ lastKeyframe ] = 0;
Mesh.morphTargetInfluences[ currentKeyframe ] = 1;
Mesh.morphTargetInfluences[ keyframe ] = 0;
//console.log(Mesh.morphTargetInfluences[ 0 ]);
lastKeyframe = currentKeyframe;
currentKeyframe = keyframe;
}
//The two lines after the if statement interpolate between frames.
//The value at currentKeyFrame starts decreasing from 1, and the value at keyFrame starts increasing.
Mesh.morphTargetInfluences[ keyframe ] = ( time % interpolation ) / interpolation;
Mesh.morphTargetInfluences[ lastKeyframe ] = 1 - Mesh.morphTargetInfluences[ keyframe ];
//console.log('current: ' + Mesh.morphTargetInfluences[ keyframe ]);
console.log('frame: ' + lastKeyframe);
}]