实际上,我是新手webGl
,特别是在学习http://stemkoski.github.com/Three.js/three.js
的示例时,我正在尝试学习它。
现在我的问题是:我建立了一个小 3D 场景。一个立方体、一个球体、一个地板和一个点光源。现在我想要点光源来创建阴影。我把这个命令“castShadow = true;” 立方体,点光源和球体,然后“receiveShadow = true;” 到地板上。但那里没有影子。
希望有人可以帮助我。
其他问题,主要目标是建造一个有窗户和像太阳一样的动画光的房子。这意味着每个网格都必须投射阴影并接收阴影。那可能吗?
我的代码:
<html>
<head>
<style>
#container {
background: #225;
width: 400px;
height: 300px;
}
</style>
</head>
<body>
<div id="container">
</div>
</body>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script>
<script src="js/Three.js"></script>
<script type="text/javascript">
// set the scene size
var WIDTH = 400,
HEIGHT = 400;
// set some camera attributes
var VIEW_ANGLE = 45,
ASPECT = WIDTH / HEIGHT,
NEAR = 0.1,
FAR = 10000;
var $container = $('#container');
// create a WebGL renderer, camera
// and a scene
var renderer = new THREE.WebGLRenderer();
var camera =
new THREE.PerspectiveCamera(
VIEW_ANGLE,
ASPECT,
NEAR,
FAR);
var scene = new THREE.Scene();
///////////////////////// Camera /////////////////////
scene.add(camera);
camera.position.set(180,-180,300);
camera.lookAt(scene.position);
///////////////////////// Floor /////////////////////
var floorGeometry = new THREE.PlaneGeometry(200, 200);
var floorMaterial = new THREE.MeshLambertMaterial( { color: 0x008800 } );
var floor = new THREE.Mesh(floorGeometry, floorMaterial);
floor.position.set(0,0,-25);
floor.rotation.set(0,0,0);
floor.doubleSided = true;
floor.receiveShadow = true;
scene.add(floor);
///////////////////////// Cube /////////////////////
var cubeGeometry = new THREE.CubeGeometry( 50, 50, 50 );
var cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x000088 } );
cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
cube.position.set(0,0,0);
cube.castShadow = true;
scene.add(cube);
///////////////////////// Sphere /////////////////////
var sphereGeometry = new THREE.SphereGeometry(50, 16, 16);
var sphereMaterial = new THREE.MeshLambertMaterial( { color: 0xCC0000 });
sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
sphere.position.set(100,100,0);
sphere.castShadow = true;
scene.add(sphere);
///////////////////////// Point Light /////////////////////
var pointLight = new THREE.PointLight(0xFFFFFF);
pointLight.position.set(50,50,130);
pointLight.shadowCameraVisible = true;
pointLight.shadowDarkness = 1;
pointLight.intensity = 2;
pointLight.castShadow = true;
scene.add(pointLight);
renderer.setSize(WIDTH, HEIGHT);
$container.append(renderer.domElement);
renderer.render(scene, camera);
</script>
</html>