我正在自学有关开放式 gl es 和顶点缓冲区 (VBO) 的知识,并且我已经编写了代码,它应该绘制一个红色三角形,但它却将屏幕着色为黑色:
- (void)drawRect:(CGRect)rect {
// Draw a red triangle in the middle of the screen:
glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
// Setup the vertex data:
typedef struct {
float x;
float y;
} Vertex;
const Vertex vertices[] = {{50,50}, {50,150}, {150,50}};
const short indices[3] = {0,1,2};
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
NSLog(@"drawrect");
glEnableClientState(GL_VERTEX_ARRAY);
glVertexPointer(3, GL_FLOAT, 0, 0);
// The following line does the actual drawing to the render buffer:
glDrawElements(GL_TRIANGLE_STRIP, 3, GL_UNSIGNED_SHORT, indices);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, framebuffer);
[eAGLcontext presentRenderbuffer:GL_RENDERBUFFER_OES];
}
这里 vertexBuffer 是 GLuint 类型。出了什么问题?谢谢你的帮助。