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我刚刚开始使用 C# 进行套接字编程,现在有点卡在这个问题上。如何在不为每个客户端创建线程的情况下在单个服务器上处理多个客户端?

当有 10 个客户端时,每个客户端的一个线程工作正常,但是如果客户端数量上升到 1000 个客户端,是否建议为每个客户端创建一个线程?如果还有其他方法可以做到这一点,有人可以给我打电话吗?

4

3 回答 3

30

尝试使用异步服务器。下面的示例程序创建了一个接收来自客户端的连接请求的服务器。服务器是使用异步套接字构建的,因此服务器应用程序的执行在等待来自客户端的连接时不会暂停。应用程序从客户端接收一个字符串,在控制台上显示该字符串,然后将该字符串回显给客户端。来自客户端的字符串必须包含字符串 "" 以表示消息的结束。

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;

    // State object for reading client data asynchronously
    public class StateObject {
        // Client  socket.
        public Socket workSocket = null;
        // Size of receive buffer.
        public const int BufferSize = 1024;
        // Receive buffer.
        public byte[] buffer = new byte[BufferSize];
    // Received data string.
        public StringBuilder sb = new StringBuilder();  
    }

    public class AsynchronousSocketListener {
        // Thread signal.
        public static ManualResetEvent allDone = new ManualResetEvent(false);

        public AsynchronousSocketListener() {
        }

        public static void StartListening() {
            // Data buffer for incoming data.
            byte[] bytes = new Byte[1024];

            // Establish the local endpoint for the socket.
            // The DNS name of the computer
            // running the listener is "host.contoso.com".
            IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);

            // Create a TCP/IP socket.
            Socket listener = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp );

            // Bind the socket to the local endpoint and listen for incoming connections.
            try {
                listener.Bind(localEndPoint);
                listener.Listen(100);

                while (true) {
                    // Set the event to nonsignaled state.
                    allDone.Reset();

                    // Start an asynchronous socket to listen for connections.
                    Console.WriteLine("Waiting for a connection...");
                    listener.BeginAccept( 
                        new AsyncCallback(AcceptCallback),
                        listener );

                    // Wait until a connection is made before continuing.
                    allDone.WaitOne();
                }

            } catch (Exception e) {
                Console.WriteLine(e.ToString());
            }

            Console.WriteLine("\nPress ENTER to continue...");
            Console.Read();

        }

        public static void AcceptCallback(IAsyncResult ar) {
            // Signal the main thread to continue.
            allDone.Set();

            // Get the socket that handles the client request.
            Socket listener = (Socket) ar.AsyncState;
            Socket handler = listener.EndAccept(ar);

            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = handler;
            handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
        }

        public static void ReadCallback(IAsyncResult ar) {
            String content = String.Empty;

            // Retrieve the state object and the handler socket
            // from the asynchronous state object.
            StateObject state = (StateObject) ar.AsyncState;
            Socket handler = state.workSocket;

            // Read data from the client socket. 
            int bytesRead = handler.EndReceive(ar);

            if (bytesRead > 0) {
                // There  might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(
                    state.buffer,0,bytesRead));

                // Check for end-of-file tag. If it is not there, read 
                // more data.
                content = state.sb.ToString();
                if (content.IndexOf("<EOF>") > -1) {
                    // All the data has been read from the 
                    // client. Display it on the console.
                    Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                        content.Length, content );
                    // Echo the data back to the client.
                    Send(handler, content);
                } else {
                    // Not all data received. Get more.
                    handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReadCallback), state);
                }
            }
        }

        private static void Send(Socket handler, String data) {
            // Convert the string data to byte data using ASCII encoding.


      byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), handler);
    }

    private static void SendCallback(IAsyncResult ar) {
        try {
            // Retrieve the socket from the state object.
            Socket handler = (Socket) ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);

            handler.Shutdown(SocketShutdown.Both);
            handler.Close();

        } catch (Exception e) {
            Console.WriteLine(e.ToString());
        }
    }   

    public static int Main(String[] args) {
        StartListening();
        return 0;
    }
}

那将是最好的解决方案。

于 2013-02-20T07:42:25.100 回答
1

线程可以正常工作,但很少能很好地扩展到那么多客户端。有两种简单的方法和许多更复杂的方法来处理它,这里有一些伪代码,说明通常如何构造更容易的两种方法,以便为您提供概述。

选择()

This is a call to check which sockets have new clients or data waiting on them, a typical program looks something like this.

server = socket(), bind(), listen()
while(run)
   status = select(server)
   if has new client
       newclient = server.accept()
       handle add client
   if has new data
       read and handle data

Which means no threads are needed to handle multiple clients, but it doesn't really scale well either if handle data take a long time, then you won't read new data or accept new clients until that's done.

Async sockets

This is another way of handling sockets which is kind of abstracted above select. You just set up callbacks for common events and let the framework do the not-so-heavy lifting.

 function handleNewClient() { do stuff and then beginReceive(handleNewData) }
 function handleNewData() { do stuff and then beginReceive(handleNewData) }
 server = create, bind, listen etc
 server.beginAddNewClientHandler(handleNewClient)
 server.start()

I think this should scale better if your data handling take a long time. What kind of data handling will you be doing?

于 2013-02-20T07:43:36.737 回答
0

This could be a good starting point. If you want to avoid 1 thread <-> 1 client; then you should use async socket facilities provided in .NET. Core object to use here is SocketAsyncEventArgs.

于 2013-02-20T08:01:13.150 回答