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这是我最近问的一个问题:

在 Pygame 中,如何以无头模式保存屏幕图像?

我能够保存涉及非透明表面对象的屏幕图像。但是,该技术不适用于透明表面对象。下面的代码说明了这个问题:

import sys
import os
import pygame
from pygame.color import THECOLORS as RGB


class PygameProblemDemo(object):
    
    def __init__(self):
        screen_width, screen_height = 200, 200
        os.environ['SDL_VIDEODRIVER'] = 'dummy'
        
        pygame.init()
        pygame.display.init()
        
        self.screen = pygame.display.set_mode((screen_width, screen_height))
    
    def save_non_alpha_image(self):
        r = 50
        color = RGB['blue']
        img_path = '/tmp/non_alpha_image.png'
        
        background = pygame.Surface((200, 200), pygame.SRCALPHA, 32)
        pygame.draw.rect(background, RGB['lightgray'], (0, 0, 200, 200), 0)
        
        self.screen.fill(RGB['black'])
        self.screen.blit(background, (0,0))
        pygame.draw.circle(self.screen, color, (100,100), r, 0)
        
        pygame.image.save(self.screen, img_path)
        print "image saved to %s" % (img_path)
    
    def save_alpha_image(self):
        r = 50
        color = RGB['blue']
        img_path = '/tmp/alpha_image.png'
        
        background = pygame.Surface((200, 200), pygame.SRCALPHA, 32)
        pygame.draw.rect(background, RGB['lightgray'], (0, 0, 200, 200), 0)
        
        transparent_circle = self.draw_transparent_circle(r, color, 50)
        
        self.screen.fill(RGB['black'])
        self.screen.blit(background, (0,0))
        self.screen.blit(transparent_circle, (50,50))
        
        pygame.image.save(self.screen, img_path)
        print "image saved to %s" % (img_path)
    
    def draw_transparent_circle(self, radius, color, transparency=0):
        """transparency is value between 0 and 100, 0 is opaque,
        100 invisible"""
        width, height = radius*2, radius*2
        
        # transparent base surface
        flags = pygame.SRCALPHA
        depth = 32
        base = pygame.Surface((width, height), flags, depth)
        
        # alpha surface
        alpha = int(round(255 * (100-transparency) / 100.0))
        alpha_surface = pygame.Surface((width, height))
        alpha_surface.set_colorkey(RGB['black'])
        alpha_surface.set_alpha(alpha)
        
        # draw circle (to alpha surface)
        pygame.draw.circle(alpha_surface, color, (radius,radius), radius)
        
        # draw alpha surface to base surface
        base.blit(alpha_surface, (0,0))
        
        return base
    
    
demo = PygameProblemDemo()
demo.save_non_alpha_image()
demo.save_alpha_image()

结果如下:

non_alpha_image.png

non_alpha_image.png

alpha_image.png

alpha_image.png


更新

如果我在构造函数中注释掉该行os.environ['SDL_VIDEODRIVER'] = 'dummy',则透明图像保存成功:

alpha_image.png

alpha_image.png

但是,那是禁止打开窗口的行,因此脚本不能再无头运行。:\

4

1 回答 1

0

我已经想通了。Pygame 显示需要在启用 Alpha 通道的情况下启动。要修复上面的示例,只需在构造函数中替换此行:

self.screen = pygame.display.set_mode((screen_width, screen_height))

有了这个:

self.screen = pygame.display.set_mode((screen_width, screen_height), 0, 32)
于 2013-02-20T03:32:10.830 回答