我想自动更改画布图像。
意味着我希望画布图像应该一个接一个地连续设置。
我编写了只设置一次图像的代码。
但我不知道有关自动更改画布图像的代码,因此它会创建对象在路上运行的效果..
那么在画布中创建这种动画的方法是什么?
请给我一些想法来创建这样的 2D 动画。
提前感谢。
我想自动更改画布图像。
意味着我希望画布图像应该一个接一个地连续设置。
我编写了只设置一次图像的代码。
但我不知道有关自动更改画布图像的代码,因此它会创建对象在路上运行的效果..
那么在画布中创建这种动画的方法是什么?
请给我一些想法来创建这样的 2D 动画。
提前感谢。
我会这样做:
onDraw()
此位图中绘制在画布上customView.invalidate()
通过调用handler.post
这对我有用
编辑:代码
活动:
package de.test.animation;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.LinearLayout;
public class AnimationTestActivity extends Activity {
Button btn;
CustomView customView;
LinearLayout layout;
int[] imageIDs;
private void init(){ //array with my ressouce-IDs
imageIDs = new int[]{
R.drawable.pic1,
R.drawable.pic2,
R.drawable.pic3,
R.drawable.pic4,
R.drawable.pic5,
R.drawable.pic6,
R.drawable.pic7,
R.drawable.pic8,
R.drawable.pic9,
R.drawable.pic10,
R.drawable.pic11,
R.drawable.pic12,
R.drawable.pic13,
R.drawable.pic14,
R.drawable.pic15,
R.drawable.pic16,
R.drawable.pic17,
R.drawable.pic18,
R.drawable.pic19,
R.drawable.pic20,
R.drawable.pic21,
R.drawable.pic22,
R.drawable.pic23,
R.drawable.pic24
};
}
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
init();
btn = (Button) findViewById(R.id.btnStart);
layout = (LinearLayout)findViewById(R.id.layout);
customView = new CustomView(this);
customView.setNewImage(imageIDs[0]);
layout.addView(customView);
btn.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
Thread t = new Thread(){
private final int FPS = 24; //How many frames will be dran per second
private final int SLEEPTIME = 1000/FPS; //Time, the thread waits, before drawing the next picture
@Override
public void run() {
super.run();
for(int i=0;i<imageIDs.length;i++){
customView.setNewImage(imageIDs[i]); //set next picture
customView.repaint(); //draw the picture on the canvas
try {
sleep(SLEEPTIME); //wait, until the next picture can be drawn
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
};
t.start();
}
});
}
}
自定义视图:
包 de.test.animation;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.view.View;
public class CustomView extends View {
private Bitmap image; //image to be drawn on this view
private Context context;
public CustomView(Context context) { //constructor
super(context);
this.context = context;
}
public void setNewImage(int r_id){ //method to set a new picture (via resouce-id)
image = BitmapFactory.decodeResource(context.getResources(), r_id); //decode the image from the resouces
}
public void repaint(){ //method to repaint this view
this.post(new Runnable(){ //posting via a new runnable (otherwhise you get a "calledByWrongThreadException"
@Override
public void run() {
invalidate(); //Thread initiates UI-Thread to update this view
}
});
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawBitmap(image, 0, 0, new Paint()); //draw the picture in the view
}
}
我希望这可以帮助你。那么祝你好运吧。
看看这个帧动画教程:
http://www.youtube.com/watch?v=iTKtT-R98EE
更多信息可以在以下链接中找到:
以下是分步过程:
在帧动画中,您将反复交换帧,以便它在人眼看来是连续的,我们觉得它是动画的。帧是指图像。因此,要实现帧动画,需要有一组图像来描述运动。
第 1 步 - 创建一个可绘制文件夹。
在其中创建一个 animation_list.xml 文件。
它包括:具有帧图像地址的项目列表。
<?xml version="1.0" encoding="utf-8"?>
<animation-list xmlns:android="http://schemas.android.com/apk/res/android" android:oneshot="false">
<item android:drawable="@drawable/blank" android:duration="210" />
<item android:drawable="@drawable/logo" android:duration="210" />
<item android:drawable="@drawable/logo1" android:duration="210" />
<item android:drawable="@drawable/logo2" android:duration="210" />
<item android:drawable="@drawable/logo3" android:duration="210" />
<item android:drawable="@drawable/logo4" android:duration="210" />
<item android:drawable="@drawable/logo5" android:duration="210" />
<item android:drawable="@drawable/logo6" android:duration="210" />
<item android:drawable="@drawable/logofinal" android:duration="210" />
</animation-list>
第 2 步 - 创建一个 activity_main.xml 文件
它包括:图像视图
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="@+id/imageAnimation"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true" />
</RelativeLayout>
第 3 步 - 在 onCreate 方法之外:
声明 Image View 和 Animation Drawable
// Declaring an Image View and an Animation Drawable
ImageView view;
AnimationDrawable frameAnimation;
Step4- 在 OnCreate 方法中:
Typecast the Image view Typecast the Animation Drawable 在图像视图上设置可绘制背景
// Typecasting the Image View
view = (ImageView) findViewById(R.id.imageAnimation);
// Setting animation_list.xml as the background of the image view
view.setBackgroundResource(R.drawable.animation_list);
// Typecasting the Animation Drawable
frameAnimation = (AnimationDrawable) view.getBackground();
Step5- 在 onCreate 方法之后:
动画应该只在它处于焦点时运行,即当它对用户可见时。因此在 onCreate 方法之后定义此方法。
// Called when Activity becomes visible or invisible to the user
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus) {
// Starting the animation when in Focus
frameAnimation.start();
} else {
// Stoping the animation when not in Focus
frameAnimation.stop();
}
}