0

我有一个使用sketchup 创建的建筑模型,导出为collada 文件并使用colladaloader 加载到three.js。一切正常,除了相机可以穿过墙壁。我该如何防止这种情况?到目前为止,我已经尝试过使用 Raycasting,但我认为有问题。

这就是模型的加载方式

loader.options.convertUpAxis = true;
loader.load( 'model/cityhall.dae', function ( collada ) {

dae = collada.scene;
skin = collada.skins[ 0 ];
model_geometry = collada.scene.children[ 0 ].children[0].geometry;
model_material = collada.scene.children[ 0 ].children[0].material;

dae.scale.x = dae.scale.y = dae.scale.z = 1;
dae.updateMatrix();
scene.add( dae );
dae.traverse(function (child) {
if (child instanceof THREE.Mesh) {
                        objects.push(child);
                    }
                });
            });

光线投射器

            rayFloor = new THREE.Raycaster();
            rayFloor.ray.direction.set( 0, -1, 0 );

            rayWall = new THREE.Raycaster();
            rayWall.ray.direction.set(0,0,1);

这是动画

            function animate() {
            requestAnimationFrame( animate );

            controls.isOnObject( false );
                            controls.isWallCollision( false);

            rayFloor.ray.origin.copy( controls.getObject().position );
            rayFloor.ray.origin.x -= 10;

            rayWall.ray.origin.copy( controls.getObject().position );
            rayWall.ray.origin.y -= 8;

            var intersections = rayFloor.intersectObjects( objects );
            var intersections2 = rayWall.intersectObjects( objects );

            if ( intersections.length > 0 ) {
                //console.log('floor' + intersections);

                var distance = intersections[ 0 ].distance;
                if ( distance > 0 && distance < 10 ) {
                    controls.isOnObject( true );
                }

            }

            if ( intersections2.length > 0 ) {
                //console.log('wall' + intersections);

                var distance = intersections2[ 0 ].distance;
                if ( distance > 0 && distance < 10 ) {
                    controls.isWallCollision( true );
                }

            }
            controls.update( Date.now() - time );
            render();

            time = Date.now();
        }

问题是它无法正确检测墙壁和地板。

4

1 回答 1

1

这是使用 Raycaster 进行碰撞检测的工作示例的链接:

http://stemkoski.github.com/Three.js/Collision-Detection.html

希望能帮助到你!

于 2013-03-18T01:41:53.707 回答