我正在使用 Gervill 创建带有乐器的音库。我已经为每个音高录制了一个样本,现在我想将这些样本放入一个乐器中。我目前使用的文档是来自 openjdk6 源代码的测试。除此之外,我还找到了 Karl Helgason 的一个例子,这很有帮助。该示例将音频文件加载到音库中,但每个乐器仅使用一个样本。我修改了他的示例文件,当我使用音库进行回放时,似乎只使用了一个样本并根据请求的音高进行音调。相反,我想为每个音高使用一个特定的样本。我怀疑我的 for 循环是围绕方法的错误部分构建的,并且额外的样本正在覆盖以前保存的样本。
我的问题是每个样本应该分别有哪些部分:层?还是地区?两个都?不幸的是,格维尔术语似乎与我发现的另一个术语略有不同,所以我有点困惑。
我使用了以下源代码(我在修改后的源代码中留下了版权说明,我不是律师,所以我不确定这是否是正确的做法。):
/*
* Copyright (c) 2007 by Karl Helgason
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package midiplay;
import com.sun.media.sound.*;
import java.io.File;
import java.io.IOException;
import javax.sound.midi.Patch;
import javax.sound.sampled.*;
public class MakeSoundfont {
public SF2Soundbank CreateSoundbank()
throws UnsupportedAudioFileException, IOException {
SF2Soundbank sf2 = new SF2Soundbank();
String[] fnames = new String[]{"C.wav", "Cs.wav", "D.wav", "Ds.wav"};
SF2Layer layer = new SF2Layer(sf2);
layer.setName("fname Layer");
sf2.addResource(layer);
int i = 0;
for (String fname : fnames) {
File audiofile = new File("./" + fname);
AudioInputStream audiostream = AudioSystem
.getAudioInputStream(audiofile);
AudioFormat format = new AudioFormat(audiostream.getFormat()
.getSampleRate(), 16, 2, true, false);
AudioInputStream convaudiostream = AudioSystem.getAudioInputStream(
format, audiostream);
/*
* Read the content of the file into a byte array.
*/
int datalength = (int) convaudiostream.getFrameLength()
* format.getFrameSize();
byte[] data = new byte[datalength];
convaudiostream.read(data, 0, data.length);
audiostream.close();
/*
* Create SoundFont2 sample.
*/
SF2Sample sample = new SF2Sample(sf2);
sample.setName(fname);
sample.setData(data);
sample.setSampleRate((long) format.getSampleRate());
sample.setOriginalPitch(60 + i);
sf2.addResource(sample);
i++;
/*
* Create region for layer.
*/
SF2LayerRegion region = new SF2LayerRegion();
region.putInteger(SF2Region.GENERATOR_RELEASEVOLENV, 12000);
region.setSample(sample);
layer.getRegions().add(region);
}
/*
* Create SoundFont2 instrument.
*/
SF2Instrument ins = new SF2Instrument(sf2);
ins.setName("Back Instrument");
ins.setPatch(new Patch(0, 0));
sf2.addInstrument(ins);
/*
* Create region for instrument.
*/
SF2InstrumentRegion insregion = new SF2InstrumentRegion();
insregion.setLayer(layer);
ins.getRegions().add(insregion);
return sf2;
}
}
编辑:我似乎一次听所有的样本。它们同时播放,所以我刚刚意识到以下几点:我只是设置样本的原始音高,但我没有设置范围,即我没有将样本分配给某些 MIDI 键。我在哪里可以这样做?