我必须在 iOS Coco2d 中移动背景图像,但我遇到了一些困难。我尝试了一些网站上提供的一些解决方案,但未能成功让它们正常工作。以下是我目前正在处理的代码:-
背景第一次平滑移动,但之后无法正常工作:-
初始化函数中的代码:-
bg1 = [CCSprite spriteWithFile: @"bg1.png"];
bg1.anchorPoint = CGPointZero;
[self addChild:bg1 z:-2];
bg2 = [CCSprite spriteWithFile: @"bg1.png"];
[self addChild:bg2 z:-3];
bg2.anchorPoint = CGPointMake(480, 0);
// schedule a repeating callback on every frame
[self schedule:@selector(nextFrame:) interval:.4f];
- (void) nextFrame:(ccTime)dt {
id actionMove = [CCMoveTo actionWithDuration:.4 position:ccp(bg1.position.x - 100 * dt, bg1.position.y)]; //winSize.height/2)];
id actionMove1 = [CCMoveTo actionWithDuration:.4 position:ccp(bg2.position.x - 100 * dt, bg2.position.y)]; //winSize.height/2)];
id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)];
[bg1 runAction:[CCSequence actions:actionMove,actionMoveDone, nil]];
[bg2 runAction:[CCSequence actions:actionMove1,actionMoveDone, nil]];
}
-(void)spriteMoveFinished:(id)sender {
CCSprite *sprite = (CCSprite *)sender;
if(sprite == bg1) {
if (bg1.position.x < -480) {
[self removeChild:bg1 cleanup:NO];
bg1.position = ccp( 480 , bg1.position.y );
[self addChild:bg1 z:-2];
}
}
else if(sprite == bg2)
if (bg2.position.x < -480) {
[self removeChild:bg2 cleanup:NO];
bg2.position = ccp( bg1.position.x+ 480 , bg1.position.y );
[self addChild:bg2 z:-3];
}
}
}