“当项目 CheckState 更改时递归调用函数(并确保在以编程方式更改 CheckState 时忽略后续 ItemCheck 事件)”
如果 TreeListView 自我检查(“从框”)对您有好处,并且您只想知道在您手动完成某些主要复选框单击后所有员工何时完成(这意味着:您单击,TreeListView(取消)检查所有孩子和父母),因此您需要在 ObjectListView 库中进行额外的事件(粗略):
\objectlistviewdemo\objectlistview\treelistview.cs
首先添加事件(我的事件很糟糕,但你知道要修复什么)
#region Events
public delegate void AfterTreeCheckEventHandler(object sender/*, object rowmodel*/);
/// <summary>
/// Triggered when clicked main checkbox checked and all related too.
/// </summary>
[Category("ObjectListView"),
Description("This event is triggered when clicked main checkbox checked and all related too.")]
public event AfterTreeCheckEventHandler AfterTreeCheckAndRecalculate;
#endregion
#region OnEvents
/// <summary>
/// Tell the world when a cell has finished being edited.
/// </summary>
protected virtual void OnAfterTreeCheckAndRecalculate(/*CellEditEventArgs e*/)
{
if (this.AfterTreeCheckAndRecalculate != null)
this.AfterTreeCheckAndRecalculate(this/*, e*/);
}
#endregion
其次,您需要修复“SetObjectCheckedness”方法(1 个简单的递归方法 + 1 个递归)
/// <summary>
/// Change the check state of the given object to be the given state.
/// </summary>
/// <remarks>
/// If the given model object isn't in the list, we still try to remember
/// its state, in case it is referenced in the future.</remarks>
/// <param name="modelObject"></param>
/// <param name="state"></param>
/// <returns>True if the checkedness of the model changed</returns>
protected override bool SetObjectCheckedness(object modelObject, CheckState state) {
// If the checkedness of the given model changes AND this tree has
// hierarchical checkboxes, then we need to update the checkedness of
// its children, and recalculate the checkedness of the parent (recursively)
bool result = SetObjectCheckednessHelper(modelObject, state, 0);
if (this.AfterTreeCheckAndRecalculate != null)
this.AfterTreeCheckAndRecalculate(this); //report that work is done
return result;
}
protected bool SetObjectCheckednessHelper(object modelObject, CheckState state, int i) //recursive
{
if (!base.SetObjectCheckedness(modelObject, state))
return false;
if (!this.HierarchicalCheckboxes)
return true;
// Give each child the same checkedness as the model
CheckState? checkedness = this.GetCheckState(modelObject);
if (!checkedness.HasValue || checkedness.Value == CheckState.Indeterminate)
return true;
foreach (object child in this.GetChildrenWithoutExpanding(modelObject))
{
this.SetObjectCheckednessHelper(child, checkedness.Value, i+1);
} //(un)check all children checkboxes
if (i == 0) //recalculate upper levels only in the case of first call
{
ArrayList args = new ArrayList();
args.Add(modelObject);
this.RecalculateHierarchicalCheckBoxGraph(args); //all upper checkboxes in intermediate state or (un)check
}
return true;
}
用法:
this.olvDataTree.AfterTreeCheckAndRecalculate += new BrightIdeasSoftware.TreeListView.AfterTreeCheckEventHandler(this.olvDataTree_TreeChecked);
private void olvDataTree_TreeChecked(object sender)
{
//some staff here
}