我在网格中有一个图像,当 PartView 调整大小时它会缩放。如果 BarsView 开始时的高度小于 64 高(画布的大小),则图像的底部部分会在初始大小以下被截断。如果它开始时大于调整后的大小,则 minivitals 不会按应有的方式缩小。调整大小后,我如何才能使布局看起来像我以该大小打开程序时的样子?
程序以正常大小打开时的屏幕截图:
以正常尺寸打开后收缩(注意浓度条被推离屏幕底部):
以较小的尺寸打开:
以较小的尺寸打开然后扩大:
在调整大小之间重新启动具有预期的效果,除了需要重新启动部分。
public class BarsView extends ViewPart {
private PageBook book;
public void createPartControl(Composite parent) {
book = new PageBook(parent, SWT.NONE);
book.setLayout(new FillLayout());
Composite page = new BarsPageView(book, view);
book.showPage(page);
}
private class BarsPageView extends Composite {
public BarsPageView(Composite parent, GameView view) {
super(parent, SWT.NONE);
this.setLayout(new GridLayout(3, false));
// This is a wrapper around a StyledText
entry = new StormFrontEntry(this, view);
GridData entryData = new GridData(SWT.FILL, SWT.BEGINNING, true, false);
entryData.heightHint = 22;
entry.getWidget().setLayoutData(entryData); // getWidget() returns the StyledText
// This is a Composite containing a Canvas
status = new StormFrontStatus(this, view);
status.setLayoutData(new GridData(SWT.CENTER, SWT.BEGINNING, false, false));
// This is defined below
GridData compassData = new GridData(SWT.CENTER, SWT.CENTER, false, false, 1, 2);
compassData.heightHint = 64;
compass = new WarlockCompass(this, SWT.NONE, theme, compassData);
compass.setLayoutData(compassData);
minivitals = new StormFrontDialogControl(this, SWT.NONE);
GridData mvData = new GridData(SWT.FILL, SWT.FILL, true, true, 2, 1);
minivitals.setLayoutData(mvData);
}
}
public class WarlockCompass extends Canvas {
public WarlockCompass (final Composite parent, int style, CompassTheme theme, GridData layoutData) {
super(parent, style);
addPaintListener(new PaintListener() {
public void paintControl(PaintEvent e) {
drawCompass(e.gc);
}
});
parent.addListener(SWT.Resize, new Listener() {
@Override
public void handleEvent(Event event) {
// I cut out the calculations for this
layoutData.heightHint = height;
WarlockCompass.this.setSize(width, height);
}
});
}
private void drawCompass (GC gc) {
// Cut out the calculations to scale the image to fix the canvas
gc.drawImage(scaledImage, 0, 0);
}
}