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我正在尝试以不同的速率显示两个直径为 512untis 的旋转轮,但我无法删除先前绘制的图像图形并将旋转图形设置在正确的位置。现在我正在以任意角度进行旋转。我尝试了 affineTransform 并得到了旋转,但很奇怪,就像所有像素都散开了一样。我使用带有 thread.sleep() 的 while 循环。以下是代码: //drawSmallCircle 和 drawBigCircle 返回两个图像。

class MyFramePart2 extends JFrame

{ 

    String name;
    JPanel big_obj_panel,small_obj_panel;    
    JLabel bigLabel,smallLabel;BufferedImage imgRet,imgRetSmall;
    static double radians,angle,rev,fps,smallAngle,smallRadians;               
    int numLines,i=0;    

    MyFramePart2(String frameName,int numStrokes,double revolutions,double frameps)
    {       
        numLines=numStrokes;
        smallAngle=smallRadians=angle=radians=Math.toRadians(360/numLines);        
        rev=revolutions;
        fps=frameps; 

        setSize(1240,720);       
        setLocation(0,0);
        setLayout(null); 
        getContentPane().setBackground(Color.WHITE);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); 

        big_obj_panel=new JPanel();
        big_obj_panel.setLayout(null);
        big_obj_panel.setSize(512,512);
        big_obj_panel.setLocation(100,100); 
        big_obj_panel.setBackground(Color.white);
        add(big_obj_panel);   


        imgRet=drawBigCircle();
        bigLabel = new JLabel(new ImageIcon(imgRet));
        bigLabel.setLayout(null);        
        bigLabel.setLocation(0,0);
        bigLabel.setSize(512,512);
        bigLabel.setOpaque(true);
        bigLabel.setBackground(Color.white);  
        big_obj_panel.add(bigLabel);

        small_obj_panel=new JPanel();
        small_obj_panel.setLayout(null);
        small_obj_panel.setSize(512,512);
        small_obj_panel.setLocation(700,100); 
        small_obj_panel.setBackground(Color.white);
        add(small_obj_panel);   

        imgRetSmall=drawSmallCircle();

        smallLabel = new JLabel(new ImageIcon(imgRetSmall));
        smallLabel.setLayout(null);        
        smallLabel.setLocation(0,0);
        smallLabel.setSize(512,512);
        smallLabel.setOpaque(true);
        smallLabel.setBackground(Color.white);  
        small_obj_panel.add(smallLabel);

        setVisible(true);               

        while(i!=5) // suppose to be while true, just checking 
      {                 
        setVisible(true);          
        bigLabel.setIcon(new ImageIcon(imgRet));         
        smallLabel.setIcon(new ImageIcon(imgRetSmall));
        try{
        Thread.sleep(10);        
        }
        catch(Exception e)
        {}
        i++;               
     }                         
 }

    @Override
    public void paint(Graphics g)
    {        
        super.paint(g);
        Graphics2D g2d=(Graphics2D)g;           
        g2d.translate(256,256);
        g2d.rotate(Math.toRadians(20));                       
        g2d.translate(-256,-256); 
        g2d.drawImage(imgRet,0,0,null);
        g2d.dispose();        

        super.paint(g);
        g2d=(Graphics2D)g;
        g2d.translate(256,256);
        g2d.rotate(Math.toRadians(30));
        g2d.translate(-256,-256);        
        g2d.drawImage(imgRetSmall,0,0,null);        
        g2d.dispose();
    }

    public static BufferedImage drawBigCircle()
    {
        BufferedImage img=new BufferedImage(512,512,BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d=img.createGraphics();                
        g2d.setColor(Color.black);
        g2d.drawOval(0,0,511,511);

        Line2D l2d;
        while(angle <= 2*Math.PI)
        {
            l2d=new Line2D.Double(256,256,256+256*Math.cos(angle),256+256*Math.sin(angle));
            g2d.draw(l2d);
            angle=angle+radians;
        }               
        return img;
    }        
}
4

1 回答 1

2

Swing 的第一条规则。不要阻塞事件调度线程。这样做会使您的应用程序看起来像是挂起并阻止 EDT 处理任何重绘请求。

这意味着,您需要某种方式来安排不阻止 EDT 的更新

Swing 的第二条规则。不要从除 EDT 之外的任何线程创建或修改任何 UI 组件。

通常,您应该避免覆盖paint顶级容器的方法,例如JFrame,除此之外,它们不是双缓冲的,这意味着您的绘画会随着更新而闪烁。相反,您应该使用其中一个Swing容器,例如JPanel

有很多不同的方法可以实现这一目标。基本上,我在这里使用了三个列表,但如果我是认真的,我会创建一个可以维护所有必需信息(图像、角度和增量)的对象

为了实现实际的动画,我使用了javax.swing.Timer. 这将至少每n 个周期触发一个事件,但更重要的是,它是在事件调度线程的上下文中执行的。这确保了对角度所做的所有更改都以防止在我们更新值时发生任何绘画可能性的方式完成......

此示例以不同(随机)速度旋转三个图像...

在此处输入图像描述

public class TestRotation {

    public static void main(String[] args) {
        new TestRotation();
    }

    public TestRotation() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                }

                JFrame frame = new JFrame("Test");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.setLayout(new BorderLayout());
                frame.add(new AnimationPane());
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }

        });
    }

    public class AnimationPane extends JPanel {

        private List<BufferedImage> images;
        private List<Double> angles;
        private List<Double> speed;

        public AnimationPane() {
            images = new ArrayList<>(5);
            images.add(createWheel(50, 4));
            images.add(createWheel(50, 3));
            images.add(createWheel(50, 6));
            angles = new ArrayList<>();
            speed = new ArrayList<>();
            for (int index = 0; index < images.size(); index++) {
                angles.add(0d);
                speed.add(Math.random() * 5d);
            }

            Timer timer = new Timer(40, new ActionListener() {
                @Override
                public void actionPerformed(ActionEvent e) {
                    for (int index = 0; index < angles.size(); index++) {
                        double angle = angles.get(index);
                        double delta = speed.get(index);
                        angle += delta;
                        angles.set(index, angle);
                    }
                    repaint();
                }
            });
            timer.setRepeats(true);
            timer.setCoalesce(true);
            timer.start();

        }

        @Override
        public Dimension getPreferredSize() {
            return new Dimension(200, 200);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            int x = 0;
            int y = 0;
            for (int index = 0; index < images.size(); index++) {
                BufferedImage image = images.get(index);
                double angle = angles.get(index);

                // This is important.  Basically we going to grab a isolated snap shot
                // of the current graphics context.  This means any changes we make
                // will not affect the original graphics context (other then painting)
                Graphics2D g2d = (Graphics2D) g.create();
                g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                AffineTransform at = new AffineTransform();
                at.translate(x, y);
                at.rotate(Math.toRadians(angle), image.getWidth() / 2, image.getHeight() / 2);
                g2d.setTransform(at);
                g2d.drawImage(image, 0, 0, this);
                g2d.dispose();

                x += image.getWidth();

            }
        }

    }

    protected Point2D calculateOutterPoint(int radius, double angel) {

        int x = Math.round(radius / 2);
        int y = Math.round(radius / 2);

        double rads = Math.toRadians((angel + 90));

        // This determins the length of tick as calculate from the center of
        // the circle.  The original code from which this derived allowed
        // for a varible length line from the center of the cirlce, we
        // actually want the opposite, so we calculate the outter limit first
        double fullLength = (radius / 2d);

        // Calculate the outter point of the line
        double xPosy = (x + Math.cos(rads) * fullLength);
        double yPosy = (y - Math.sin(rads) * fullLength);

        return new Point2D.Double(xPosy, yPosy);

    }

    public BufferedImage createWheel(int radius, int spokes) {
        BufferedImage img = new BufferedImage(radius, radius, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g2d = img.createGraphics();
        g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
        g2d.setColor(Color.black);
        g2d.drawOval(0, 0, radius - 1, radius - 1);

        Point2D center = new Point2D.Double(radius / 2d, radius / 2d);
        double angle = 360d / spokes;
        for (int index = 0; index < spokes; index++) {
            Point2D p = calculateOutterPoint(radius, index * angle);
            g2d.draw(new Line2D.Double(center, p));
        }

        g2d.dispose();
        return img;

    }

}
于 2013-02-13T10:18:21.240 回答