So maybe someone has experience with advanced audio handling in mobile browsers!
I have problems in setting the current time of the audio player. On desktop browsers and iOS it all works perfect. I set the current time to my next sprite and then play until current time reaches the end of my sprite.
On android I set the current time and after the first timeupdate-event gets fired the current time of my audioplayer is about 15-20 sec later!!! So my sprite will not be played because my sprites are only 8 sec long.
I really need that sprite handling, because on mobile browsers we can only access one player and I dont wanna waste time in creating and audio element, downloading the source and set the src. This takes to much time...
I will also be very happe if there is another solution. Someone tried to have the audio player and stream audio in that from an server??