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我正在尝试使用 ndk 从 android 代码调用本机函数,但遇到了一些问题。该应用程序将运行一小段时间,然后出现一个错误,指示“已意外停止”。Logcat 显示这是因为 UnsatisfiedLinkError: surfaceCreated。

日志猫:

02-12 00:09:33.918: E/AndroidRuntime(25900): FATAL EXCEPTION: GLThread 10
02-12 00:09:33.918: E/AndroidRuntime(25900): java.lang.UnsatisfiedLinkError: surfaceCreated
02-12 00:09:33.918: E/AndroidRuntime(25900):    at com.example.lesnaH.gameengine.GameRenderer.surfaceCreated(Native Method)
02-12 00:09:33.918: E/AndroidRuntime(25900):    at com.example.lesnaH.gameengine.GameRenderer.onSurfaceCreated(GameSurfaceView.java:23)
02-12 00:09:33.918: E/AndroidRuntime(25900):    at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1373)
02-12 00:09:33.918: E/AndroidRuntime(25900):    at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1138)

这是我试图从 Java 调用函数的地方:

package com.example.lesnaH.gameengine;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLSurfaceView;

public class GameSurfaceView extends GLSurfaceView {
    private GameRenderer renderer;

    public GameSurfaceView(Context context)
    {
        super(context);
        renderer = new GameRenderer();
        setRenderer(renderer);
    }
}

class GameRenderer implements GLSurfaceView.Renderer {

    public void onSurfaceCreated(GL10 gl, EGLConfig config) {
        surfaceCreated();
    }

    public void onSurfaceChanged(GL10 gl, int width, int height) {
        surfaceChanged(width, height);
    }

    public void onDrawFrame(GL10 gl) {
        drawFrame();
    }

    public native void surfaceCreated();
    public native void surfaceChanged(int w, int h);
    public native void drawFrame();
}

以下是这些函数在 C++ 中的实现:

#include <jni.h>
void initializeOpenGL();
void resizeViewport(int newWidth, int newHeight);
void renderFrame();

JNIEXPORT void JNICALL Java_com_example_lesnaH_gameengine_GameRenderer_surfaceCreated(JNIEnv*, jobject)
{
    initializeOpenGL();
}

JNIEXPORT void JNICALL Java_com_example_lesnaH_gameengine_GameRenderer_surfaceChanged(JNIEnv*, jobject, jint width, jint height)
{
    resizeViewport(width, height);
}

JNIEXPORT void JNICALL Java_com_example_lesnaH_gameengine_GameRenderer_drawFrame(JNIEnv*, jobject)
{
    renderFrame();
}

这是我的 Android.mk:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := gameengine
LOCAL_SRC_FILES := graphics.cc \
                   graphicsExports.cc
LOCAL_LDLIBS := -lGLESv2

include $(BUILD_SHARED_LIBRARY)

如果有人希望我发布其他任何内容/提供更多信息,我很乐意这样做。非常感谢您能给我的任何帮助!

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1 回答 1

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我想你不见了System.loadLibrary()

于 2013-02-12T06:57:54.480 回答