I need to convert QImage to an array where each pixel is represented by three integers(channels). So I'm trying to achieve this with fillowing code:
void Processor::init(QImage *image){
QColor* c = new QColor();
int i,j;
int local_ind;
x = image->width();
y = image->height();
if(this->img!=NULL)
delete [] this->img;
this->img = new int[ x * y * 3];
for( i = 0 ; i < y ; i++ )
for( j = 0 ; j < x ; j++ ){
c->setRgb(image->pixel(j, i));
local_ind = i * x + j * 3;
this->img[local_ind + 0] = c->red();
this->img[local_ind + 1] = c->green();
this->img[local_ind + 2] = c->blue();
}
delete c;
}
void Processor::flush(QImage *image){
QColor* c = new QColor();
QRgb color;
int i, j;
int local_ind;
for( i = 0 ; i < y ; i++ )
for( j = 0 ; j < x ; j++ ){
local_ind = i * x + j * 3;
color = qRgb(this->img[local_ind + 0],
this->img[local_ind + 1],
this->img[local_ind + 2]);
image->setPixel(j, i, color);
}
delete c;
}
Both functions are seem to work fine, as I can see via debugger, but when I call them one after the other (just copy info from QImage to array and backwards), result is a bit wierd. Whole image consists of three repeated images: a third of original image (blue, green and red channels of source image). I guess I just used setPixel in a wrong way so the format of QImage is not observed or smth.
I use QImage RGB32 format, if it really important here.
PS. Sorry for my English, corrections are welcome)