看看 KeyEventUtility.GetCharFromKey( e.Key )
更新:抱歉,这是我的一些库代码
    public static class KeyEventUtility
{
    // ReSharper disable InconsistentNaming
    public enum MapType : uint
    {
        MAPVK_VK_TO_VSC = 0x0,
        MAPVK_VSC_TO_VK = 0x1,
        MAPVK_VK_TO_CHAR = 0x2,
        MAPVK_VSC_TO_VK_EX = 0x3,
    }
    // ReSharper restore InconsistentNaming
    [DllImport( "user32.dll" )]
    public static extern int ToUnicode(
        uint wVirtKey,
        uint wScanCode,
        byte[] lpKeyState,
        [Out, MarshalAs( UnmanagedType.LPWStr, SizeParamIndex = 4 )] 
       StringBuilder pwszBuff,
    int cchBuff,
    uint wFlags );
[DllImport( "user32.dll" )]
public static extern bool GetKeyboardState( byte[] lpKeyState );
[DllImport( "user32.dll" )]
public static extern uint MapVirtualKey( uint uCode, MapType uMapType );
public static char GetCharFromKey( Key key )
    {
        char ch = ' ';
        int virtualKey = KeyInterop.VirtualKeyFromKey( key );
        var keyboardState = new byte[256];
        GetKeyboardState( keyboardState );
        uint scanCode = MapVirtualKey( (uint)virtualKey, MapType.MAPVK_VK_TO_VSC );
        var stringBuilder = new StringBuilder( 2 );
        int result = ToUnicode( (uint)virtualKey, scanCode, keyboardState, stringBuilder, stringBuilder.Capacity, 0 );
        switch ( result )
        {
        case -1:
            break;
        case 0:
            break;
        case 1:
            {
                ch = stringBuilder[0];
                break;
            }
        default:
            {
                ch = stringBuilder[0];
                break;
            }
        }
        return ch;
    }