当然,我正在尝试绘制一个椭圆并在其中放置一个圆圈,使用不同的颜色。我可以自己绘制形状,但不能让它们同时出现在屏幕上。
这是我到目前为止的代码:
#ifdef __APPLE__
#include <GLUT/glut.h>
#else
#include <GL/glut.h>
#endif
#include <stdlib.h>
#include <math.h>
#define PI 3.14159
const int ScreenWidth = 640;
const int ScreenHeight = 480;
void myInit(void)
{
glPointSize(1.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0, (GLdouble)ScreenWidth, 0.0, (GLdouble)ScreenHeight);
}
void drawFilledElipse(GLfloat x, GLfloat y, GLfloat radius)
{
int i;
int triangleAmount = 20; //# of triangles used to draw circle
glColor3f(0.0f, 0.0f, 0.0f);
GLfloat twicePi = 2.0f * PI;
GLint x1 =320, y1 = 240, r1 = 75;
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x, y); // center of circle
for (i = 0; i <= triangleAmount; i++) {
glVertex2f(
1.4 * ( x + (radius * cos(i * twicePi / triangleAmount))),
1.111 * (y + (radius * sin(i * twicePi / triangleAmount)))
);
}
glutSwapBuffers();
}
void drawFilledCircle(GLfloat x, GLfloat y, GLfloat radius)
{
int i;
int triangleAmount = 20; //# of triangles used to draw circle
glColor3f(1.0f, 0.0f, 0.0f);
GLfloat twicePi = 2.0f * PI;
glBegin(GL_TRIANGLE_FAN);
glVertex2f(x, y); // center of circle
for(i = 0; i <= triangleAmount;i++)
{
glVertex2f(
(x + (radius * cos(i * twicePi / triangleAmount))),
(y + (radius * sin(i * twicePi / triangleAmount)))
);
}
glutSwapBuffers();
}
void myDisplay(void)
{
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
drawFilledCircle(320,240,75);
drawFilledElipse(225,240,100);
glEnd();
glFlush();
}
int main(int argc, char ** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(ScreenWidth, ScreenHeight);
glutInitWindowPosition(100, 150);
glutCreateWindow("Random dots...");
glutDisplayFunc(myDisplay);
myInit();
glutMainLoop();
return 0;
}