我有一个小问题,在搅拌机游戏引擎中有一个多线程 python 脚本。它工作正常,但是当我停止游戏时,它会引发一些异常并且有时会崩溃。
from bge import logic
import time
from threading import Thread
def init():
if not hasattr(logic, 'init'):
logic.init = 0
logic.thread = new()
logic.thread.start()
logic.thread.restart()
class new(Thread):
def __init__(self):
self.Thread = Thread
self.Thread.__init__(self)
def run(self):
number = 0
while 1:
number += 1
print(number)
try:
main()
time.sleep(0.1)
except:
break
def restart(self):
self.Thread.__init__(self)
def main(): #this part isn't important now ...
cam = bge.logic.getCurrentScene().active_camera
obj = bge.logic.getCurrentController().owner
obj.worldPosition.x = cam.worldPosition.x
obj.worldPosition.y = cam.worldPosition.y
控制台写道:
Unhandled exception in thread started by <bound method new._bootstrap of <new(Th
read-80, initial)>>
Traceback (most recent call last):
File "C:\Program Files (x86)\Blender Foundation\Blender\2.64\python\lib\thread
ing.py", line 709, in _bootstrap
self._bootstrap_inner()
File "C:\Program Files (x86)\Blender Foundation\Blender\2.64\python\lib\thread
ing.py", line 784, in _bootstrap_inner
with _active_limbo_lock:
AttributeError: __exit__
如果有人能找出问题所在,我会很高兴。谢谢