目前正在用 Java 中的 OpenGL 进行试验。在 NetBeans 中运行以下测试代码几个周期后,我收到内存不足错误,程序终止。在成功运行应用程序几个周期后,该问题会出现一段时间。
为什么会发生这种情况,如何解决?
代码:
package test3d;
import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;
import org.lwjgl.opengl.GL11;
import org.lwjgl.input.Keyboard;
class ColoredTriangle {
public void start() {
try {
Display.setFullscreen(true);
DisplayMode dm = new DisplayMode(34,34);
// Display.setDisplayMode(new DisplayMode(DisplayMode.get));
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
System.exit(0);
}
// Init OpenGL
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(-3, 3, -2.4, 2.4, -1, 1);
GL11.glRotatef(0.0f,5.0f,1.0f,0.0f);
//GL11.glOrtho(0, 640, 480, 0, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
boolean quit = false;
while (!quit) {
// Clear the screen.
GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT);
//GL11.glFrontFace(GL11.GL_CCW);
// Begin drawing
GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3f(1.0f,0.0f,0.0f); //Red
/*
GL11.glVertex3f(0.0f,0.0f, 0.0f);
GL11.glVertex3f(0.0f,1.0f, 0.0f);
GL11.glVertex3f(1.0f,1.0f, 0.0f);
GL11.glVertex3f(1.0f,0.0f, 0.0f); //*/
GL11.glVertex3f(1.0f,0.0f, -1f);
GL11.glVertex3f(1.0f,1.0f, -1f);
GL11.glVertex3f(2.0f,1.0f, -1f);
GL11.glVertex3f(2.0f,0.0f, -1f);
GL11.glEnd();
Display.update();
if (Display.isCloseRequested() || Keyboard.isKeyDown(Keyboard.KEY_ESCAPE))
quit = true;
}
Display.destroy();
System.exit(0);
}
}
class Test3d
{
public static void main(String args[]) {
ColoredTriangle ct = new ColoredTriangle();
ct.start();
}
}